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[EN] Layered shoot sounds
LVutner edited this page Jan 31, 2020
·
1 revision
Layered shoot sound system created by Alundaio allows you to play a group of sounds from a specified section for snd_shoot.
You can have as many layers as you want, but you must follow naming convention,
snd_1_layer
snd_2_layer
snd_3_layer
...
You can also have different variants for each layer defined,
snd_1_layer
snd_1_layer1
snd_1_layer2
...
The correct line settings are: snd_1_layer = sound_path, volume, delay
You only need specify a sound path, but if you want, you can also set sound volume and its delay.
Here is an example usage:
snd_shoot = new_snd_section
[new_snd_section]
snd_1_layer = weapons\new_sound_shoot1
snd_1_layer1 = weapons\new_sound_shoot2
snd_1_layer2 = weapons\new_sound_shoot3
snd_1_layer3 = weapons\new_sound_shoot4
snd_2_layer = weapons\mechanical_noise, 1.0, 0.1
snd_3_layer = weapons\gunshot_echo, 1.0, 0.8
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