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adjusted alternative angles
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TheDogKSP committed Oct 22, 2017
1 parent e196380 commit c3ac4b7
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Showing 3 changed files with 2 additions and 2 deletions.
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Binary file modified BDArmory/Distribution/GameData/BDArmory/Plugins/BDArmory.dll
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4 changes: 2 additions & 2 deletions BDArmory/Radar/RadarUtils.cs
Original file line number Diff line number Diff line change
Expand Up @@ -241,8 +241,8 @@ public static float RenderVesselRadarSnapshot(Vessel v, Transform t, bool inEdit

//additional 45° offset renderings:
RenderSinglePass(t, inEditorZoom, (t.up+t.right), vesselbounds, radarDistance, radarFOV, rcsRenderingFrontal, drawTextureFrontal45);
RenderSinglePass(t, inEditorZoom, (t.right-t.up), vesselbounds, radarDistance, radarFOV, rcsRenderingLateral, drawTextureLateral45);
RenderSinglePass(t, inEditorZoom, (t.forward+t.right), vesselbounds, radarDistance, radarFOV, rcsRenderingVentral, drawTextureVentral45);
RenderSinglePass(t, inEditorZoom, (t.right+t.forward), vesselbounds, radarDistance, radarFOV, rcsRenderingLateral, drawTextureLateral45);
RenderSinglePass(t, inEditorZoom, (t.forward-t.up), vesselbounds, radarDistance, radarFOV, rcsRenderingVentral, drawTextureVentral45);


// revert presentation (only if outside editor and thus vessel is a real vessel)
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