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Damage and Armor System Overhaul

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@gomker gomker released this 11 Dec 23:44
· 678 commits to master since this release
c444057

v1.1.0

  • NEW FEATURES:

    • Bullet decals.
    • Damage consequences for engine damaged. #433
  • ENHANCEMENTS:

    • New damage model: the new system uses hitpoints instead of temperature.

    • Realism overhaul for ballistics, penetration and armor.

    • Realism overhaul for explosive damage and forces.

    • Improvements to Cruise Guidance.

    • Option for Modular Missiles to correct Roll.

      - For more detail you can check the issue #307 and the Wiki https://github.com/PapaJoesSoup/BDArmory/wiki/
      
  • FIXES:

    • Kerbals can be killed again
    • Modular missiles are not usable without Guard mode #377
    • Standby Mode is being bypassed if there is an active radar on one of the teams #406
    • Bullet trajectories and Pilot AI should no longer be affected by vessel movement and vessel switching