For KSP 1.5.X
v1.2.3: Thanks to SpannerMoneky, Gedas-S, DoctorDavinci, Kergan, Gomker, PapaJoesSoup, TheDogKSP, Duck1998, and Fitiales for their work on this release!
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NEW FEATURES:
- Recompiled for KSP 1.5.1
- EC per shot for energy weapons like Rail guns. #486
- EMP Weapons logic.
- Modular Missiles: Min speed before guidance trigger, time between stages.
- New High Explosive resource for missiles.
- New smoke model.
- Autopilot: Orbiting direction can be set.
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ENHANCEMENTS:
- Explosive blast forces increased.
- Hitpoints rounding reduced to 100. #432
- Missiles can be jettisoned using action group #539
- Max detonation range for air explosive bullets increased from 3500m to 8000m.
- Autopilot improvements: pitchKi has saner values, also steering added.
- Guard mode: Better calculation of missiles away.
- Better bullet distribution.
- FX performance improved limiting number of parallel animations.
- Better checks for missile detonations.
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FIXES
- HE bullets now do less kinetic damage after substracting HE mass.
- HitPoints calculations: values remain the same between scenes.
- HitPoints calculations: bigger vessels now have more sensible HP values. #477
- Stop explosions moving across the ground.
- Fixed detonation on collision. #566
- CSV parts export now show all parts.
- Fixed weapons category due to localization issues. #580
- Stage icons fixed for KSP 1.5.1
- Some exceptions controlled.
- Heat missiles will not lock friendly vessels. #586
- Fixed issue where modular missiles were detecting themselves as enemy vessels and detonating.
- Modular Missiles: roll correction fixed.
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BALANCE