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Automatic changelog generation [ci skip]
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Bay12Bot committed Jan 24, 2024
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38 changes: 30 additions & 8 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">24 January 2024</h2>
<h3 class="author">Sbotkin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">NTNet IDs are randomized on the mapped NTNet devices.</li>
</ul>
<h3 class="author">Slywater updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.</li>
<li class="rscdel">Killed innocent kittens.</li>
<li class="bugfix">Zombies can pry open emergency shutters.</li>
<li class="bugfix">Zombies can no longer delete machinery like shuttle consoles.</li>
<li class="bugfix">Infected NPCs have clothes once again.</li>
<li class="tweak">Monkey-like alien fauna can be infected with black goo.</li>
<li class="tweak">Black goo infection now preserves hair.</li>
<li class="balance">Re-instated post-mortem infection (with a lower chance of exposure).</li>
<li class="balance">Nerfed zombie knock-down chance.</li>
<li class="balance">Nerfed zombie brute & burn resistance.</li>
<li class="balance">Decreased overall bite infection chance.</li>
<li class="balance">Increased zombie attack speed.</li>
<li class="balance">Increased the likelihood for zombies to break out of grabs.</li>
<li class="balance">Reduces dialysis effectiveness for removing black goo.</li>
<li class="rscdel">Removed the hulk mutation.</li>
<li class="rscadd">Ghosted players can now possess zombie NPCs, either by dragging their ghost onto them, or by clicking "Join as Zombie" in the Ghost tab.</li>
</ul>
<h3 class="author">emmanuelbassil updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Doors with exposed wires no longer open when trying to access wires with empty hand.</li>
<li class="tweak">Attacking simulated turfs and objects with punches now have the same behavior. Any turf or non-item object with a healthbar can be attacked; if minimum damage threshold is not reached will damage your hand.</li>
</ul>

<h2 class="date">23 January 2024</h2>
<h3 class="author">Mucker updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -374,14 +404,6 @@ <h3 class="author">TheNightingale updated:</h3>
<li class="tweak">Alkysine and imidazoline recipes now produce the same amount of output as input, rather than turning 3 units of input into 2 units of output.</li>
<li class="tweak">Kelotane no longer messages admins every time it's created.</li>
</ul>

<h2 class="date">22 November 2023</h2>
<h3 class="author">TheNightingale updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All belts can now hold PDAs and tablets.</li>
<li class="tweak">Medical belts can hold IV bags and medical tape.</li>
<li class="tweak">Forensics belts can now hold security tape, glasses, flashes and pepperspray.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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28 changes: 28 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -22338,3 +22338,31 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
emmanuelbassil:
- bugfix: Using a sharp tool to engrave graffiti on floors/walls now properly leaves
fingerprints.
2024-01-24:
Sbotkin:
- tweak: NTNet IDs are randomized on the mapped NTNet devices.
Slywater:
- rscadd: Added a changelog editing system that should cause fewer conflicts and
more accurate timestamps.
- rscdel: Killed innocent kittens.
- bugfix: Zombies can pry open emergency shutters.
- bugfix: Zombies can no longer delete machinery like shuttle consoles.
- bugfix: Infected NPCs have clothes once again.
- tweak: Monkey-like alien fauna can be infected with black goo.
- tweak: Black goo infection now preserves hair.
- balance: Re-instated post-mortem infection (with a lower chance of exposure).
- balance: Nerfed zombie knock-down chance.
- balance: Nerfed zombie brute & burn resistance.
- balance: Decreased overall bite infection chance.
- balance: Increased zombie attack speed.
- balance: Increased the likelihood for zombies to break out of grabs.
- balance: Reduces dialysis effectiveness for removing black goo.
- rscdel: Removed the hulk mutation.
- rscadd: Ghosted players can now possess zombie NPCs, either by dragging their
ghost onto them, or by clicking "Join as Zombie" in the Ghost tab.
emmanuelbassil:
- bugfix: Doors with exposed wires no longer open when trying to access wires with
empty hand.
- tweak: Attacking simulated turfs and objects with punches now have the same behavior.
Any turf or non-item object with a healthbar can be attacked; if minimum damage
threshold is not reached will damage your hand.
4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-34483.yml

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38 changes: 0 additions & 38 deletions html/changelogs/emmanuelbassil-rework-zombies.yml

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52 changes: 0 additions & 52 deletions html/changelogs/wb13-rework-zombies.yml

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