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[Bug report] kire's residence #79

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invisiblehsadow opened this issue Dec 2, 2021 · 6 comments
Open

[Bug report] kire's residence #79

invisiblehsadow opened this issue Dec 2, 2021 · 6 comments
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bug Something isn't working enhancement New feature or request fixed Fixed in upcoming release

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@invisiblehsadow
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bug on the forest moon left at kire's residence, his "treasure chamber":
when you go there for the first time no door is locked, only the boxes are empty, when you have solved the quest from dorinia and you get a key from kire, the "treasure chamber" is suddenly locked and the boxes are now full. this bug already existed in the originial. however there is now another bug at ambermoon.net. I can open the door but if I want to go through it says that the door is locked = I can't go through.

bug auf dem waldmond links bei kirs residenz, seine "schatzkammer":
wenn man das erste mal hingeht ist keine tür verschlossen nur die kisten sind leer, wenn man die quest von dorinia gelöst hat und man von kire einen schlüssel bekommt ist plötzlich die "schatzkammer" verschlossen und die kisten sind nun voll. diesen bug gab es bereits im originial. jedoch gibt es nun bei ambermoon.net einen weiteren bug. ich kann zwar die tür öffnen aber wenn ich hindurchgehen möchte steht wieder da das die tür verschlossen ist = ich kann nicht hindurchgehen.
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@invisiblehsadow invisiblehsadow added the bug Something isn't working label Dec 2, 2021
@Pyrdacor Pyrdacor changed the title kire's residence [Bug report] kire's residence Dec 2, 2021
@Pyrdacor
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Pyrdacor commented Dec 7, 2021

This looks a bit like a bug in the original which happens to work by luck. It seems like the player is moved after unlocking the door in the original. You then stand inside the door and when you go one tile down you have passed the door event. This way you can pass the door. But you can also open the door by using the eye cursor. This will trigger the door event without moving onto it. And this is also not working in the original because you stand in front of the door after opening it.

To be more precisely: In general a door is unlocked and the key is consumed. Then you always can pass the door. But some doors (mine in Dor Kiredon and the mentioned treasure chamber), are immediately locked again and the key is not consumed. But then the door will always show up when you enter the tile. And this is problematic.

Maybe Erik Simon found it more logical to keep a door locked in some cases but technically it has some issues.

I changed it to be equal to the original now. So you can pass the door by moving through it. Will be part of 1.4.

@invisiblehsadow
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very nice :)

@Pyrdacor
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I think I reopen this. It isn't obvious that you have to move on it. I got a report that someone couldn't enter the room. I think to avoid confusion I would like to change it like the rest: key is consumed, door is always open afterwards. It is a fix to the original.

@Pyrdacor Pyrdacor reopened this May 20, 2022
@Pyrdacor Pyrdacor added the enhancement New feature or request label May 20, 2022
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The door also has a bug. It uses the wrong door index (0) on the first map version (the map has two versions). Unlocking a door in thieves' guild will also unlock this door so you can enter when you arrive on forest moon. Should be fixed as well.

@Pyrdacor Pyrdacor transferred this issue from Pyrdacor/Ambermoon.net Nov 17, 2022
@Pyrdacor
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I guess the wrong door index is already fixed but the key consumption should still be adjusted (on both maps to be consistent).

@Pyrdacor
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Should be fixed in next release

@Pyrdacor Pyrdacor added the fixed Fixed in upcoming release label Mar 24, 2023
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