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Add mines #200

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Add mines #200

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@WilliamQiufeng WilliamQiufeng commented May 23, 2025

Adds a field Type: HitObjectType that indicates whether the hit object is a Normal note or a Mine. With this design you would actually be able to make long mines?
When the player is pressing on the lane where a mine is present, and the timing falls into the marvelous timing window, then it is considered a miss. If the player does not press the mine and passes the marvelous window of the mine, a marvelous judgement is generated, indicating that the mine is not set off.

@WilliamQiufeng WilliamQiufeng mentioned this pull request May 23, 2025
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