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Adds a field
Type: HitObjectType
that indicates whether the hit object is aNormal
note or aMine
. With this design you would actually be able to make long mines?When the player is pressing on the lane where a mine is present, and the timing falls into the marvelous timing window, then it is considered a miss. If the player does not press the mine and passes the marvelous window of the mine, a marvelous judgement is generated, indicating that the mine is not set off.