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This is mainly so I can keep tabs on the KosmicKrisp VK ICD’s progress and functionality on the Mac arm64 builds without having to manually hot swap in a local KK driver compile, as it’s constantly iterating and improving rapidly in a very short timespan (it’s already rendering the in-game main menu on GOW3 albeit only briefly before crashing, something I hadn't expected any time soon just a few weeks prior).

This is not for end-users by any means at this time, so KK builds are separate from the main macOS arm64 ones, and of course will not upload anywhere besides GH Actions artefacts. If you’re one of said end-users looking here thinking these KK builds will magically fix every issue you’ve had with RPCS3+MVK, turn away now.

@Megamouse Megamouse added OS: macOS Build and CI Anything related to the build process and continuous integration labels Dec 20, 2025
@schm1dtmac schm1dtmac force-pushed the kk-ci branch 6 times, most recently from be160cc to 02f0600 Compare December 24, 2025 19:29
@schm1dtmac schm1dtmac force-pushed the kk-ci branch 13 times, most recently from d2e99e7 to 8d7e7b8 Compare January 3, 2026 13:52
@schm1dtmac schm1dtmac force-pushed the kk-ci branch 9 times, most recently from ae0c2c4 to 6751f4f Compare January 7, 2026 18:24
@schm1dtmac schm1dtmac force-pushed the kk-ci branch 12 times, most recently from f2c89a7 to 138df78 Compare January 12, 2026 14:48
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