This code is of a C++ program that implements a simple game, Pac-Man using the SFML (Simple and Fast Multimedia Library) graphics library.
- Several functions handle different aspects of the game, such as power-ups, collision detection, and starting the game.
- The main function initializes the game window and sets up game objects like the hero, enemies, maze blocks, and pellets.
- The game loop updates the positions and velocities of the hero and enemies, clears the screen, and draws objects.
- The game logic checks for pellet consumption, power-ups, collisions, and winning conditions.
- If a collision occurs without a power boost, the game ends and displays the player's score.
- If a collision occurs with a power boost, the collided enemy is eliminated.
- If all the pellets are consumed, the player wins the game and the score is displayed.
Note: The code includes file paths specific to the author's system, which might need to be modified to run the code correctly on a different system.