Grand architect of undefined C++
template metaprogramming recursion, optimizing compile-time existential crises into constexpr
singularities.
Lead implementer of GPU-bound fragment chaos, specializing in out-of-bounds UV sampling and recursive shader compilation deadlocks.
Pioneer of Vim keybinding reductionism, condensing the known universe into a .vimrc
with fewer than 10 lines.
- Quantum-entangled
std::optional
dereferencing (Schrödinger’s value) - Investigating why
std::unique_ptr
feels less unique under heavy multithreading - Using tmux panes to simulate higher-dimensional spaces
- Memory-aligned pointerless pointer architectures
- Fast inverse spaghetti transform