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RaphaelAsla/README.md

Experience

Grand architect of undefined C++ template metaprogramming recursion, optimizing compile-time existential crises into constexpr singularities. Lead implementer of GPU-bound fragment chaos, specializing in out-of-bounds UV sampling and recursive shader compilation deadlocks. Pioneer of Vim keybinding reductionism, condensing the known universe into a .vimrc with fewer than 10 lines.

Currently Learning

  • Quantum-entangled std::optional dereferencing (Schrödinger’s value)
  • Investigating why std::unique_ptr feels less unique under heavy multithreading
  • Using tmux panes to simulate higher-dimensional spaces
  • Memory-aligned pointerless pointer architectures
  • Fast inverse spaghetti transform

Pinned Loading

  1. Nexavey Nexavey Public

    C++ Graphics Engine

    C 2

  2. NeuralNetwork NeuralNetwork Public

    A neural network implemented in C++ using backpropagation

    C++

  3. CartesianVariant.hpp CartesianVariant.hpp
    1
    #include <array>
    2
    #include <string_view>
    3
    #include <tuple>
    4
    #include <variant>
    5
    
                  
  4. TypstRaymarcher TypstRaymarcher Public

    Ray Marching with Typst (a PDF composing language)

    Typst