Releases: RedMisao/Cataclysm-DDA-Touhou-Mod
[0.H] Cataclysm-DDA-Touhou-Mod
This is a fork of Taberone's Touhou Professions mod.
The mod's folder goes in /data/mods/. Last updated for game version: 0.H (Hebert) (Herbert).
This mod adds Touhou Project characters as professions. Characters (2hus) have custom spells, abilities, clothing, martial arts, traits (mutations), appearances, and more. To pick any of the 2hus, you have to select the ☯ Touhou mod ☯
scenario when creating a new character.
The complete list of features is at the README.md
This is the third release version, for cdda 0.H.
Main, and likely incomplete list of features:
- Two new characters: Kasen and Kokoro.
- Sprites for Kokoro, Sakuya, Youmu, Udonge, Mokou.
- The spell system was overhauled:
- Spells now scale from skills, growing more naturally alongside of each character's "main" skill.
- Spells are now heavily reliant on EOCs. This allowed a massive expansion of (now formerly) incomplete, or outright impossible ideas.
- Most spells, abilities, traits, techniques, etc. were re-designed, to give each 2hu their own distinct feeling. For example, "weapon user" 2hus are more oriented towards weapon-based actions, "melee brawler" 2hus are more oriented towards close combat.
- In line with the previous point, several traits were redesigned and rebalanced, either as generic species categories, or as individual perks. For example, 2hus with wings can now fly, Mokou is immortal, Remilia has innate bloodthirst, etc.
- Custom martial arts were greatly expanded, and are now linked to the spell system (and vice-versa).
- Several bugfixes
[0.G] Cataclysm-DDA-Touhou-Mod
This is a fork of Taberone's Touhou Professions mod.
The mod's folder goes in /data/mods/. Last updated for game version: 0.G Gaiman.
This mod adds Touhou Project characters as professions. Characters (2hus) have custom spells, abilities, clothing, martial arts, traits (mutations), appearances, and more. To pick any of the 2hus, you have to select the Touhou Mod scenario when creating a new character.
The complete list of features is at the README.md
This is an old and busted version of the mod. Here only for archival purposes.
There's a **lot** of stuff updated over the experimentals, that was never fixed here.
Your will experience a **bad product** if you play this version over the master_0.H or the current testing.
Open an issue (at the Experimental repo) if for some reason, you can only run this and not master_0.H or current testing.
This is the second release version, for cdda 0.G.
Cataclysm-DDA-Touhou-Mod
Touhou Professions mod v. 0.9.4.6c for Cataclysm: Dark Days Ahead
(last tested for CDDA experimental 053ba98 released 2022-12-24-1852)
This is a fork of Taberone's Touhou Professions mod
It greatly expands the original mod, primarily by further developing each existing character with custom spells, abilities, clothing, martial arts, special items, etc
It also adds a lot of stuff inspired by Touhou lore and fluff, such as adding generic youkai and urban legend entities as enemies, extinct fauna as random animals, and expands upon the setting by adding stuff like forgotten firearms and magical items, among other things
This is the first release version, before splitting the mod into the core (Touhou Professions) and the expansion (Touhou Expansion). This is done as the original idea of adding/improving professions has become too bloated
Check the README for the full list of additions and changes.