Releases: RenderHeads/UnityPlugin-AVProDeckLink
Releases · RenderHeads/UnityPlugin-AVProDeckLink
AVPro DeckLink v1.9.11 - 29 January 2026
Changes
Requires the latest Blackmagic Desktop Video (version 15.3 or newer)
Fixes
- #84 Fixed incorrect BT.709 colour conversion
- Fixed issue with disabling 'DeckLinkManager' GameObject not correctly disabling input/output (#bzahp2n2zg)
- Fixed a couple of output memory leaks (#eu9du5ofgm)
- Fixed 'NullReferenceException' on second run in editor fix (#5s5rlxk0q5)
- Fixed input change from progressive to interlaced (#055f68kfbl)
- Fixed red/blue swap not occurring in Unity 6.something/D3D12 (#xufnduku3f)
Improvements
- Added ‘Renderer Sync’ option to input devices (defaults is on for smoother texture updates) that can be disabled if causing GPU contention
- Added 'Renderer Sync' support for output to bring in line with input
(#055f68kfbl)
Changes
- Updated DeckLink SDK to 15.3
AVPro DeckLink v1.9.9 - 9 January 2025
Changes
Requires the latest Blackmagic Desktop Video (version 14.3 or newer)
Fixes
- Fixed issue with output devices failing to enumerate with certain profiles
AVPro DeckLink v1.9.8 - 19 December 2024
Changes
Requires the latest Blackmagic Desktop Video (version 14.3 or newer)
Fixes
- #73 Fixed bug preventing Unity systems (e.g. particles) from running
- #75 Fixed ‘StopInput()’ destroying audio clips
- #81 Fixed issue causing output frame drops (especially full-duplex)
Improvements
- Beta implementation of ay10 (10-bit YUVA) output (+ keying) on supported hardware
Changes
- Updated DeckLink SDK to 14.3
AVPro DeckLink v1.9.7 - 21 December 2023
Changes
Requires the latest Blackmagic Desktop Video (version 12.5.1 or newer)
Fixes
- Fixed freeze/crash issues (especially with multiple inputs) - #68, #69
- Fixed glitching audio (especially with multiple inputs) - #44, #47, #55
- Fixed audio lag behind video issue (especially multiple inputs) - #55
- Input health status now reported
Improvements
- Input device reports a few more stats
- Removed some warnings
- Minor performance improvements
AVPro DeckLink v1.9.6 - 31 July 2023
Changes
Requires the latest Blackmagic Desktop Video (version 12.5.1 or newer)
Fixes
- Removed some Unity GUID clashes with AVPro Video components
NOTE: Any Unity projects that use the following AVPro DeckLink components may need to reconnect them:
‘ApplyToMesh.cs’
‘UpdateMultiPassStereo.cs’
‘AVProDeckLink-VR-InsideSphere.shader’ - Fixed 10-bit RGB not outputting bug - #66
- Fixed broken '09_InsideSphereDemo' scene
Changes
- Updated DeckLink SDK to 12.5.1
AVPro DeckLink v1.9.5 - 31 January 2023
Changes
Requires the latest Blackmagic's Desktop Video (version 12.2.0 or newer)
Fixes
AVPro DeckLink v1.9.4 - 8 November 2022
Changes
Requires the latest Blackmagic's Desktop Video (version 12.2.0 or newer)
Improvements
- Further improved threaded output performance (less locking)
Changes
- Added ‘09_InsideSphereDemo.unity’ (see manual)
Fixes
- Fixed threaded input/output glitching with D3D11 (particularly interlaced)
- Fixed duplex issues preventing stereo mode working
- Fixed duplex issue with ‘Input Explorer’ demo preventing input display if output already in use
AVPro DeckLink v1.9.3 - 28 July 2022
Changes
Requires the latest Blackmagic's Desktop Video (version 12.2.0 or newer)
Improvements
- Threaded input for improved performance
- D3D12 support added (requires 2019.3 or above for full support)
- Added support for Unity 2022
AVPro DeckLink v1.9.2 - 23 March 2022
Changes
Requires the latest Blackmagic's Desktop Video (version 12.2.0 or newer)
Improvements
- Better performance getting the time code value by better multi-threading mutex usage, especially for higher resolutions
Changes
- New low-level rendering system
AVPro DeckLink v1.9.1 - 4 November 2021
Changes
Requires the latest Blackmagic's Desktop Video (version 12.2.0 or newer)
Improvements
- Added support for colour space and HDR metadata on output (rec 709, 2020 and 2100 - HLG)
Changes
- Updated to compile against DeckLink 12.2 SDK
Fixes
- Fixed issue with input/outputs failing to start on full duplex devices
- Fixed a warning if trying to reattach an eye input texture to a camera target texture
- Fixed Windows 7 support (compatibility issue with D3D11.1)