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The current implementation turns off gravity on the specified bodies. This seems elegant, and is correct for many cases. But this has one problem: the effort limits on the input port are now incorrect.
To correctly model the input limits, we need to use the InverseDynamics
system with InverseDynamicsMode == kGravityCompensation
to compute the gravity comp forces, and pass those in to the input port. (And we should leave gravity enabled on the plant).
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