1. Title: "Software Engineer".
2. Description: "Enthusiastic learner with software development, and modern technologies. Skilled in
programming, and DevOps tools"
1. Programming Languages: ["Python", "Java", "C++", "JavaScript", "HTML/CSS"]
2. DevOps Tools: ["Docker", "Kubernetes", "Terraform", "Ansible", "Jenkins","GutHub Actions","Grafana","Promethous","Loki"]
3. Software Engineering: "Proficient in object-oriented programming, UML design, and system modeling."
4. Database Systems: "Experienced in database design, ERD modeling, and SQL Server implementation**
๐ณ๐๐๐ 1. DevOps Environment Setup
Automated deployment of a Flask application using full DevOps lifecycle. Built CI/CD pipelines,
containerized services, and implemented real-time monitoring.
Technolgies: ["Docker", "Docker Compose","Nginx", "GitHub Actions", "Terraform",
"Ansible", "Kubernetes", "Helm", "Prometheus", "Grafana", "Loki"]
๐๐๐งโ๐ซ 2. Learning Management System (LMS) Web Application
Developed a multi-role LMS platform for managing courses, assessments, and user progress tracking.
Used Java with Spring Boot for backend, MySQL for the database, and followed a layered architecture.
Implemented features like performance analytics, role-based access control, and email notifications.
Technolgies: ["Spring Boot", "MySQL", "Java", "Postman"]
๐จ๐งฎ๐ช 3. Graphics Application in C++ (WinAPI)
Created a graphics program to draw Hermite and Bรฉzier curves with color interpolation,
circle filling using Bresenhamโs algorithm, and polygon clipping with Cohen-Sutherland,
all using WinAPI and no STL containers.
Technolgies: ["C++", "WinAPI"]
๐๐๐ป 4. Online Library Website
Created a web platform for searching and borrowing books with full-stack development.
Technolgies: ["Python (Django)", "HTML", "CSS", "JavaScript"]
Designed a system for booking and managing flights with robust database design and GUI.
TOOLS: ["Microsoft SQL Server", "ERD design", "GUI frameworks"]
๐ฎ๐๐ง 6. Gomoku AI Game in Python (GUI)
Developed a GUI-based Gomoku game supporting Human vs Human, Human vs AI,
and AI vs AI (minimax vs alpha-beta pruning) play modes.
Technolgies:["Python", "Tkinter", "Minimax" , "Alpha-beta"]
๐ผ๏ธ๐ซ๏ธ๐๏ธ 7. Gray Scale Image Processor
Built a C++ application for real-time image filtering and editing using OOP principles.
Technolgies: [C++", "OOP", "pixel-level operations"]
๐ฅ๏ธ๐ฆโ๏ธ 8. Cross-Platform C Program for MIPS Architecture
Cross-compiled a C application to run on a MIPS-based Linux system.
Configured toolchains and tested execution on QEMU.
Technolgies: ["GCC cross-compiler", "QEMU", "Makefile", "Ubuntu"]
๐ง ๐พ๐ฑ๏ธ 9. Machine Instruction Simulator
Simulated instruction execution with visualized memory and register status updates.
Technolgies: ["C++", "Hex file parsing", "OOP"]
โ๐๐ข 10. BigReal Class (Arbitrary Precision Real Number Library) =
Implemented custom operations on large real numbers beyond standard data types.
Technolgies: ["C++", "OOP", "operator overloading"]
โญโ๐ฏ 11. Tic-Tac-Toe Game Variations
Created multiple game versions including 5x5, Pyramid, and Four-in-a-Row using modular design.
Technolgies: ["C++", "OOP"]
๐๐บ๏ธ๐ 12.= Drone Delivery Pathfinding using A in Prolog*
Designed an intelligent drone navigation system that calculates optimal paths using A* search,
considering energy constraints, obstacles, delivery points, and recharge stations in a city grid.
Technolgies: ["SWI-Prolog"]
- Linux, DevOps, Software Development
- CI/CD, Docker, Kubernetes, GitHub Actions
- Terraform, Ansible, Helm, Prometheus, Grafana, Loki
- Cross-compilation, QEMU, MIPS Architecture
- Python, Django, Flask, Tkinter GUI
- AI Algorithms: Minimax, Alpha-Beta Pruning
- C++, OOP, Data Structures, STL-Free WinAPI Programming
- Spring Boot, MySQL, RESTful APIs, Postman
- SQL Server, ERD Design, Database Querying
- SWI-Prolog, A Search, Constraint-based Pathfinding*
- Modular Game Design, Tic-Tac-Toe Variants, Board Game Logic




