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DmrVBM Blender ‐ Dissolve Tree
Sandman13sq edited this page Feb 10, 2024
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1 revision
Exported bones can be dissolved during export - meaning weights for that bone are transferred to the first non-dissolved recursive parent bone, and the dissolved bone is omitted from the exported skeleton.
Dissolve tree is stored per object, NOT per armature.
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Build Dissolve Tree
populates the tree with deform bones.- Rebuilding the tree keeps the dissolve state of previous bones.
- The
X
button clears the dissolve tree. -
Enabled
toggles the use of the tree in exports.