Changelog
- Added /ForceEquip (experimental)
- Added /TTR (experimental)
- Fixed point tools after the last update. (#21)
- Fixed flight controls inverted/incorrect key mappings to change speed. (#20)
- Fixed an issue with point tool Utility where it couldn't open containers placed on vehicles. (#16)
- Fixed an issue where /ClearInventory could clear the container the player has open.
Experimental commands
The 2 new commands included in this release were not originally going to be released, though I decided to include them anyway.
They are purely experimental and can yield some interesting results or game-breaking bugs.
/ForceEquip [Item Slot] {Player}
Forces a player to equip an item in a certain slot. E.g. forces a carrot into the player's primary slot.
This can cause broken states so it isn't advised to use it on production servers.
/TTR [savestate | deploy | deploymanual]
Another highly experimental command that can break the game, and break player states. So it is not recommended to use this on a production server.
What this command does, is it can copy item state/info from your held item, and then forcibly replace the turret of a vehicle.
E.g., this can allow you to change the missile turret of the tank to a HMG instead. Or make the jet use a full auto paintball gun instead.
Tip: You can use this in conjunction with /att and /SetFireMode, so you can use modified items for it.
Again, this can break stuff. E.g., if you use a grenade, the grenade won't disappear after exploding and will continue to explode every frame until it despawns.
Thanks to everyone who reported these issues, and for the delay in updates. I've been extremely busy as of late, without much time to work on these projects. If you find any issues with this update, feel free to open an issue to report it.