Assets for the Trial game engine.
You will need to have Git LFS installed in order to access the resources in this repository.
After cloning the repository, run 'git lfs install', 'git lfs fetch' and 'git lfs checkout' to properly set up the data files and tracking.
To use assets from this, you'll probably want to use a local-nickname like trial-assets
and then use the functions //
and asset
:
(trial-assets:// :heart-in-the-sand)
These are analogous to Trial's versions, except that it automatically coerces the name to be within the trial-assets package and prefixing the pool
, reducing redundancy.
The license of the code itself is zlib (as per the LICENSE file), but the assets themselves are CC0-1.0 (as per data/LICENSE) unless otherwise stated. If other licensing requirements apply, they will be stated in a README or LICENSE file accompanying the file.