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Node.AddInstancePort
Thor Brigsted edited this page Mar 5, 2019
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4 revisions
Add a dynamic, serialized output port to this node
public NodePort AddInstancePort(Type type, NodePort.IO direction, string fieldName = null);
Parameters | Summary |
---|---|
type | NodePort value type. |
direction | Whether this is an input or output port. |
fieldName | Unique identifier used to find this NodePort. Automatically assigns a unique name if null. |
using UnityEngine;
using XNode;
public class ExampleNode : Node{
[ContextMenu("Add instance output")]
void AddPort() {
NodePort port = AddInstancePort(typeof(float), NodePort.IO.Input);
Debug.Log("Added new output port with name " + port.fieldName);
}
}
See also: AddInstanceInput, AddInstanceOutput, RemoveInstancePort