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Releases: SiliconMage/IEModRewrite

IE Mod: Rewrite v1.4.4

10 Mar 18:42
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  • Fixed a bug with audio playing at full volume when IE Mod was set to play audio when the game lost focus
  • Made it easier to modify companion stats when they have special characters in their name, namely Eder. Now he can be targeted by just typing "Eder".

IE Mod: Rewrite v1.4.3

09 Mar 07:33
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Updated the following:

  • Fixed a bug with the Non-Stealth Detection Penalty not being removed properly when disabled in IE Mod.
  • Added Cipher Focus Options which changes the amount of Focus available at the start of combat

IE Mod: Rewrite v1.4.2

04 Sep 15:59
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Updated the following:

  • Added better instructions for non-English players on how to mod abilities and companions using .json files
  • Fixed an issue with animal companions not getting their stats changed via companionStats.json
  • Added a new property for Ability Mods: DurationOverride

IE Mod: Rewrite v1.4.1

30 Aug 20:55
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Added the ability to set the Fast Scout Toggle key and the Walk Toggle key. Keep in mind these keys might conflict with in game bindings.

IE Mod: Rewrite v1.4.0

29 Aug 18:56
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Added the following options for this release:

  • Disable Non-Stealth Detection Penalty: Removes the -4 penalty to detecting hidden objects when not in stealth mode.
  • Maximum Camping Supplies Override: Sets the maximum number of camping supplies the player can hold, regardless of difficulty.
  • Enable Per Encounter Spells: Changes all spells to be per encounter rather than per rest.
  • Enable Loot Shuffler: Changes the seed of the Random responsible for generating randomized loot.
  • Advance Stronghold Time with Console Commands: Advances the time of your stronghold when using console commands to advance time.

IE Mod: Rewrite v1.3.0

06 Aug 14:50
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Added new variables for ability modding:

  • StatusEffectMods
  • MainCharacterOnly
  • PartyMembersOnly

Added an option to enable music playing while Pillars of Eternity is in the background

Fixed the walk toggle to become disabled during combat

IE Mod Rewrite v1.2.1

29 Jul 02:40
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Fixed an issue with Disable Backer Dialog not functioning when Backer NPC Names were left unmodified.

IE Mod Rewrite v1.2.0

29 Jul 01:39
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New features include:

Additional commands include:

WaitHours: Takes an integer as an argument.  Advances time by the specified number of integer hours in the game.
WaitDays: Takes an integer as an argument.  Advances time by the specified number of integer days in the game.

Replace Backer Names

Changes the names of Backer NPCs in the game in the chosen way. By default, the backers have their default name. The "Fantasy Names" option will randomly choose a name from a list of fantasy names, which are contained in fantasyNames.json. These values were compiled and taken from the original IE Mod. The "Race Only" option will replace the name tag of the Backer NPC with just the race of their in game character model.

Disable Backer Dialog

This option prevents backer dialog from triggering if a Backer NPC is clicked.

Auto Save Behavior

Changes auto save behavior in the game. By default, Auto Save functions as normal. The "Auto Save Before Transition" option means that the game will autosave before transitioning to a new area, rather than after transitioning to a new area. The "Disable Autosave" option will disable autosave from functioning entirely.

Enable Companion Stat Modifications

Allows companions, the main character and hired adventures to have their stats modified in the following ways:

Might
Constitution
Dexterity
Perception
Intellect
Resolve
Athletics
Lore
Mechanics
Stealth
Survival

Modifying an attribute like "Constitution" or "Intellect" modifies the base value of the attribute, so modifiers will be added after the attribute's value is set from the JSON file. Modifying a skill like "Lore" or "Mechanics" adds to the skill's bonus modifiers, which is computed after ranks and other bonus modifiers. It will not appear on the Character Sheet as any type of bonus, but the number should still be increased by the amount specified in the JSON file. Please see the file companionStatsInstructions.txt to see how to add entries to the companionStats.json file.