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Releases: SinlessDevil/SaveSystemToolkit

v2.0.1

03 May 15:11
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✨ Features:
🧠 Strategy-based architecture — easy to swap save methods

💾 Supports multiple formats:
PlayerPrefs (via Odin serialization)
JSON file (human-readable)
XML file (compatible with standard tools)

🧰 Editor Tools:
Odin-powered custom editor window
View and decode saved data in real time
Delete individual entries
View save locations per method

📥 To import:
Download the attached .unitypackage
In Unity:
Assets > Import Package > Custom Package...
Select the file and import all

⚠️ Requirements:
Odin Inspector
Zenject

⚙️ Setup Instructions:
Bind your save method strategy in Zenject installer
Use saveLoadFacade.Save(...) and saveLoadFacade.Load(...) in runtime
Open the editor window via Tools > Save System

v2.0.0

24 Apr 12:58
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✨ Features:
🧠 Strategy-based architecture — easy to swap save methods

💾 Supports multiple formats:
PlayerPrefs (via Odin serialization)
JSON file (human-readable)
XML file (compatible with standard tools)

🧰 Editor Tools:
Odin-powered custom editor window
View and decode saved data in real time
Delete individual entries
View save locations per method

📥 To import:
Download the attached .unitypackage
In Unity:
Assets > Import Package > Custom Package...
Select the file and import all

⚠️ Requirements:
Odin Inspector
Zenject

⚙️ Setup Instructions:
Bind your save method strategy in Zenject installer
Use saveLoadFacade.Save(...) and saveLoadFacade.Load(...) in runtime
Open the editor window via Tools > Save System

v1.0.0

17 Apr 15:52
3df70e2
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💾 v1.0.0 — First Release of SaveSystemToolkit
A modular, editor-friendly save system for Unity. Supports multiple save formats and provides a seamless Odin Inspector interface for previewing, editing, and deleting save data.

✨ Features:
🧠 Strategy-based architecture — easy to swap save methods

💾 Supports multiple formats:
PlayerPrefs (via Odin serialization)
JSON file (human-readable)
XML file (compatible with standard tools)

🧰 Editor Tools:
Odin-powered custom editor window
View and decode saved data in real time
Delete individual entries
View save locations per method

📥 To import:
Download the attached .unitypackage
In Unity:
Assets > Import Package > Custom Package...
Select the file and import all

⚠️ Requirements:
Odin Inspector
Zenject

⚙️ Setup Instructions:
Bind your save method strategy in Zenject installer
Use saveLoadFacade.Save(...) and saveLoadFacade.Load(...) in runtime
Open the editor window via Tools > Save System