Refactor ExprBeaconValues into multiple expressions, fix bugs. #7729
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Description
ExprBeaconValues is an expression that tries to do too many things at once. Since it's trying to handle potion effects, range, and tier all at once, it is very large and overly complex for what it needs to be. This complexity led to multiple bugs not being caught in testing or review, like failing to check if the block state is a beacon before casting it and returning Object.class in acceptChange, which led to lines like
set primary effect of {block} to "hello world"
being parsed with no errors.This PR splits the expression into its component parts (ExprBeaconEffects, ExprBeaconTier, ExprBeaconRange) which allows the code to be much simpler in each class. The bugs mentioned above are fixed.
There is a breaking change in the syntax,
[beacon] range/tier
->beacon range/tier
as I thought that the expressions were too generic without thebeacon
prefix. Let me know if you disagree or think it not worth changing. The DELETE mode was also removed from the range expression, as deleting a range doesn't make much sense to me.Target Minecraft Versions: any
Requirements: none
Related Issues: none