- trying to create a bezier curve that dosent need a globally defined upvector
- The bigger part of the repo is to implement second order dynamics to move objects on a procedual way
- Custom property Drawer to help display the behaviour
- Graph drawer class (ImporvedEditorGraph.cs)
- download the ziped code and open it as a Unity project. Open scene Assets/Scenes/SampleScene.unity to see examples
- Package the Assets/SecondOrderDynamics folder and import it to another project to use :)
- (MIT licence) reference to the project
- Then just add a SecondOrderDynamics to Monobehaviour and it will show you the graph functionality automatically
- maths of secondOrderDynamics is heavaly based on the wonderful procedual animations youtube video by T3ssel8r https://www.youtube.com/watch?v=KPoeNZZ6H4s
- SpecialAbility related script examples are taken from https://nosuchstudio.medium.com/learn-unity-editor-scripting-property-drawers-part-2-6fe6097f1586
- ImprovedEditorGraph is based on https://gist.github.com/thelastpointer/c52c4b1f147dc47961798e39e3a7ea10#comments
- Make a Generic version if possible
- Support Quaternions
- Give ImprovedEditorGraph a better name and support mulitple graphs in same view
- Easier Color variation to graph


