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Traveler's Update for 1.20.1

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@KnightMiner KnightMiner released this 16 Jul 23:52
· 30 commits to 1.20.1 since this release

General

  • Fix shape of custom explosions being skewed. Affected EFLNs and some fluid effects.

Tools

  • Modifier worktables can now be made using tuff, calcite, dripstone, and various rocks from Quark or Create.
  • Offhand attacks now handle attack speed and attack knockback better.
  • Disallow putting bundles in tool inventories to fix an bug leading to infinite storage (#5431)
  • Fix shields going in the "wrong" hand on armed armor stands.
  • Fix errors from longbow referencing models that no longer exist (and are no longer needed).
  • Fix melee attacks applying critical multiplier to "enchantment" damage.
  • Fix travelers gear and ancient tools not supporting modifier extraction.
  • Fix block breaking preview mismatching blocks broken (#5426)

Modifiers

  • Slurping now runs on shields/staffs/bows as soon as you slurped long enough instead of waiting for you to stop blocking.
  • Anti-aquatic now costs 5 pufferfish instead of 20.
  • Quick charge now uses magma cream instead of sunflowers.
  • Double jump, pockets, reach, and strength now have a max level of 2. This won't affect most people as its hard to get 3 ability slots on a tool. If you are affected, put some variety into your ability choices!
  • Invisible ink now uses skyslime instead of invisibility potions.
  • Fix freeze based effects setting duration half as high as the books describe (#5427)
  • Fix fiery adding too little time in melee attacks (#5427)
  • Fix equipment change hooks being called on tools in the wrong slot, allowing you to use for instance bouncy on held boots (#5448)
  • Fix disguise modifiers (from slimeskull traits) not applying their visibility change.
  • Fix boots having a recipe for stripping (which they can't use) instead of tilling (which they can use) (#5449)
  • Fix protection modifier hook combining multiple matching types or multiple pieces wrongly.
  • Fix lacerating shield cores not triggering their damage effect (#5453).
  • Fix lightspeed's armor tooltip showing on non-boots.
  • Fix item frame and shield strap display items persisting on switching worlds if your new world was not wearing the matching armor type.

Materials

  • Endstone now costs 1 block per unit instead of 2.
  • Chorus now costs 1 popped chorus per unit instead of 4.
  • Added pewter as a new compat alloy, present if any mod adds pewter, tin, or lead. It's trait is raging (deals more damage at low health) or on armor is vital protection (reduces damage taken when health is low).
  • Oxidized copper can now be used in the part builder to craft the oxidized copper material variant.
  • Reduce attack damage bonus for steel's trait slightly.
  • Fix flamestance using the wrong multiplier making it stronger than intended.
  • Fix bone being too permissive with items used to craft the material.

Shield Cores

  • Several new materials were added as alternatives to the wooden part in shields.
  • Added ice shield core. Its trait turns cold damage you would have taken into temporary durability.
  • Added cactus shield core. Its trait is thorns, letting you exceed the typical max level or otherwise just save an upgrade.
  • Traveler's Shield now supports a shield core material. This is selected on crafting the shield based on the items used to craft it.
  • Travelers shield can be repaired with its shield core material (instead of wood as before).
    You can use part swapping in the tinker station to swap the shield core type after crafting.

Leather Composites

  • Leather's material palette has been changed from the leather item to closer to leather armor (when undyed).
  • Travelers gear now supports leather composites for a second material.
  • Travelers gear can be repaired with its leather material repair kit (instead of leather as before).
  • Ancient hide is the first such material, granting +1 defense slot.
  • Slimeskin is another existing leather composite grading overgrowth. In addition to supporting travelers gear, it also works as a bowstring now.
  • Casting skyslime on leather gives a slimeskin variant granting skyfall.
  • Casting enderslime on leather gives a slimeskin variant granting enderporting.
  • New material: ichorskin. Casted from ichor on leather. It's trait overshield increases protection by up to 5% by consuming 5 extra overslime.

Fluid effects

  • Prevent breaking and placing blocks using fluid effects while in adventure mode (#5441)
  • Fix wrong subtitle for fluid spit (#5423)

Smeltery

  • Updated alloy recipe for pewter to support alloying from just iron and tin, as its crafted in the upcoming Metalborn mod. Before it had variants for lead and tin, and for lead and iron.
  • Casting slime dirt now costs 2 slimeballs instead of 4.
  • Added recipe for wetting a wet sponge in a casting basin.
  • Added compatibility for melting and casting nicrosil (from the upcoming Metalborn mod)
  • Fix ceramics clay bucket compat using the wrong empty IDs.
  • Fix gauge recipe giving only 1 gauge instead of 4.
  • Fix wrong ID for cracked clay bucket filling.
  • Fix z-fighting with faucets below drains (#5433), and with controllers next to slabs (#5438)
  • Fix wrong ID for cracked clay bucket melting.
  • Fix melter, alloyer, smeltery, and foundry pausing melting/fuel usage when invalid or the tank is removed (#5425)

Gadgets

  • Fix piggybackpack allowing you to target entities riding entities riding you (#5446)

Books

  • "Melee/Harvest" materials are now called "General" materials, as this shows better in titles.
  • The ancient material now shows information in Tinkers' Gadgetry. Since its loot exclusive, it currently is not listed in the encyclopedia.
  • Icon lists now ensure for even number of index pages they are shown without turning the page.
  • Tool material pages no longer show tool parts not relevant to the page stat types.
  • Fantastic foundry now shows a page about ichor melting under blazing blood.
  • Move section on the modifier worktable from Tinkers' Gadgetry to Puny Smelting.
  • Fix outdated staff icon in worktable book pages.

Language

  • Simplified Chinese Translation Update (1.20.1) by @Don-Trueno in #5450
  • Fix many typos as is typical in these sorts of updates. Not the most interesting thing to list.
  • Fix books not loading when language is set to Brazilian Portuguese (#5417).

JEI and creative

  • Mark various items that are unused (planned future content) or internal as hidden in recipe viewers
  • Tool casting recipes now show the input part material on the output.
  • Tool part swapping recipes now show in JEI.
  • Add recipe quick move to crafting tables in tools such as pants (#5447)
  • Show all material variants in tool building recipes, instead of just base variants.
  • Allow any tool in the singleparts tool tag to take advantage of the slimeskull recipe lookup special case for modifier crafting recipes.
  • Fix terracube spawn egg not showing (#5455)
  • Fix blazing bone item not showing
  • Fix inconsistent handling of material variants in the material subtype interpreter.
  • Fix recipe transfer not working in the tinker station.
  • Fix recipe transfer not working in the tinkers' anvil if a modifier has modifier slot costs.
  • Fix too small count showing for items that need more than 1 in JEI part building (#5436)
  • Fix stone plating recipe showing no input items.

Technical

  • Increase network version to 2. Should cause out of date server/client versions to disallow connection
  • Tool parts now show the item ID if the material ID is Tinkers. This means addon tool parts will no longer show as being from "Tinkers' Construct", which has confused some players in the past.
  • Material registry is now initialized on mod construct, making it easier to register material stat types. We recommend common setup for registering your custom material stat types.
  • Fluids are now registered after smeltery, ensuring they show up later in the JEI listing.
  • Missing materials hook has new functionality to run when the tool has fewer materials than expected.
  • Fix material recipes with both value and needed set returning wrong leftovers (#5430)
  • Fix entity persistent data getting lost on player clone. This likely did not affect any base mod features but some addons might have been affected.
  • Remove silky jewels and silky jewel blocks. They have been unused and hidden for several years; we had no intention of bringing them back as silky cloth alone is sufficient.

Data packs

  • Added new "unrecyclable" tag to mark tools that do not support the tool recycling recipe. Previously used "unsalvagable" here.
  • Shaped tool recipe for the crafting table now supports setting extra starting materials.
  • Added a new tag tconstruct:bones for items that should craft the bone tool material. No longer use the forge tag as its cluttered with things that have no equivalence to vanilla bones.
  • Fix necrotic bones not being tagged as forge:bones/wither, because some mods can't use the standard tag the rest of us are using of forge:wither_bones. There is not a bone hierarchy. See (#5445)

New Contributors

Full Changelog: v3.10.1.76...v3.10.2.92