A customizable tricoro skin for LR2.
Proper 2P, DP support has been added.
FAST / SLOW display implemented.
Proper LIFT COVER support has been added and is customizable.
Frames and Effector Display are customizable (in the future, programmable).
Effector Display actually represents your choice on the "EFFECTORS" tab.
(Supported Types: PITCH, FX0-2, MASTER VOLUME, KEY / BGM BALANCE)
Lanes are customizable.
"Final STAGE" has been changed to "Free MODE".
Notes, lane beams / key lights are per-lane customizable.
FC effect codes have been refactored to be customizable and programmable.
To make everything work, the latest revision of LR2OOL and LR2HackBox is required.
Grab them here:
https://github.com/tenaibms/LR2OOL
https://github.com/MatVeiQaaa/LR2HackBox
Base program must be F / S patch applied, with the latest revision.
Native 5 and 9 Key Support (Native 5SP Done)
Course Result (Done)
Skin Select and Key Config
Programmable Frames and SystemParts (Currently customizable)
To avoid bugs on DST_OPTION 330, this skin is NOT using #FLIPXXX commands for switching sides.
Please change sides manually if you want to change sides.
Development for BATTLE-related skins are currently paused due to lack of extended digit definitions for 2P side.
For SkinSelect, only the first 5 blocks are used for parts information, due to LR2's limitations. You may treat 6th-8th block as buttons for "scene reset".
Contact me on Discord or send your pull requests.
Or send your images to sonic04677(at)gmail(dot)com.
Send me an issue on the issues tab.
You can make the skin better by sending me pull requests as well.
LVF port is being considered, while beatoraja is currently unplanned due to the dev can't do LUAs.
You can fork this repository if you want to do a beatoraja port.
BRUH. None of your business. PLEASE FUCK OFF and whine on Twitter. I dare you.
- Make a folder and name it whatever you want.
- Use "SP.csv" for SP, "DP.csv" for DP, and "B.csv", "BR.csv" for different sides in BATTLE mode. Notice that "SP.csv" should contain both sides.
- All of the texture files should be concentrated to 2 texture files named "main.png“ (gr=19) and "sub.png" (gr=18).
- Make your own effects and send them either via email or pull requests.
Just check the files in template-for-customize-parts to make your own.
PSDs of note bombs and key lights will be provided on a later date.
The mascots should be 160x160px per frame, with 25 frames in the sheet.
Mascots are in Beat Sync.
Hu Tao's Sprites included in the git were originally done by https://space.bilibili.com/2425374 on bilibili. Many Thanks.
Here. paypal(dot)com(slash)paypalme(slash)sonictvbms