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v1.9.4

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@github-actions github-actions released this 14 Nov 01:28
· 1 commit to main since this release

Changelog

  • Fix for the 2024-11-12 CS2 update, which should also improve stability for future CS2 updates
  • Added SetModel input (documentation) (#317)
  • Added Steam ID filtering for maps (documentation) (#317)
  • Buy system now prevents grenade purchases if player cannot carry it (#251)
  • Leader rework (#299)
    • cs2f_leader_can_target_players to control whether or not a leader can target other players with c_glow, c_beacon, c_tracer, and c_defend (wont affect admins)
    • Make c_glow, c_tracer, c_beacon, and c_defend target @me when used with no parameters or by a leader when cs2f_leader_can_target_players is false
    • Change extra c_glow parameter to color to match c_beacon and c_tracer
    • If all current leaders are zombies or spectators, allow CTs to ping again even when disabled
    • Allow admins to use all leader commands even when they aren't a leader
    • If someone is a CT with non-white playermodel color when made leader, use their playermodel color as their leader color
    • Give leaders access to c_leader for setting more leaders. cs2f_leader_max_leaders controls the max amount of leaders, while admins using c_leader can go above cs2f_leader_max_leaders
    • Make c_vl not work when it would make more than 1 leader if cs2f_leader_vote_multiple is false or if it would make more leaders than cs2f_leader_max_leaders
    • Make c_enablepings and c_disablepings for a leader to enable/disable teammate pings
    • Automatically apply beacon to a new leader (disabled glow and tracers) and reapply visuals leader had in previous round when a new round starts
    • Add c_beacons, c_glows, and c_tracers to check who has the respective visuals enabled
    • Give leaders +20000 score to show them at top of scoreboard
    • When a leader uses player_ping, add a particle around the ping. Particle is set by cs2f_leader_mark_particle
    • Make defend particle use cvar cs2f_leader_defend_particle instead of being hard coded
    • Disable c_vl immediately after a map change to give people a chance to join before the vote
  • Fixed spectators that used !spec activating triggers at round start (AKA "random entity breakage")
  • Added several new admin commands
    • !endround
    • !money
    • !health
    • !setpos
  • Added targeting support to !noclip