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cs2f_leader_can_target_players to control whether or not a leader can target other players with c_glow, c_beacon, c_tracer, and c_defend (wont affect admins)
Make c_glow, c_tracer, c_beacon, and c_defend target @me when used with no parameters or by a leader when cs2f_leader_can_target_players is false
Change extra c_glow parameter to color to match c_beacon and c_tracer
If all current leaders are zombies or spectators, allow CTs to ping again even when disabled
Allow admins to use all leader commands even when they aren't a leader
If someone is a CT with non-white playermodel color when made leader, use their playermodel color as their leader color
Give leaders access to c_leader for setting more leaders. cs2f_leader_max_leaders controls the max amount of leaders, while admins using c_leader can go above cs2f_leader_max_leaders
Make c_vl not work when it would make more than 1 leader if cs2f_leader_vote_multiple is false or if it would make more leaders than cs2f_leader_max_leaders
Make c_enablepings and c_disablepings for a leader to enable/disable teammate pings
Automatically apply beacon to a new leader (disabled glow and tracers) and reapply visuals leader had in previous round when a new round starts
Add c_beacons, c_glows, and c_tracers to check who has the respective visuals enabled
Give leaders +20000 score to show them at top of scoreboard
When a leader uses player_ping, add a particle around the ping. Particle is set by cs2f_leader_mark_particle
Make defend particle use cvar cs2f_leader_defend_particle instead of being hard coded
Disable c_vl immediately after a map change to give people a chance to join before the vote
Fixed spectators that used !spec activating triggers at round start (AKA "random entity breakage")