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Voxel Ray Engine

THIS IS VERY MUCH A WORK IN PROGRESS.

A Sparse Voxel DAG ray caster written in C++ with OpenGL.

Dependencies:

  • GLFW - For window and input
  • GLM - For maths
  • stb_image - For texture loading
  • GLAD (OpenGL core v4.6)
  • SimplexNoise - For terrain generation(sandbox only)

Build:

(Not tested) premake5 gmake && make

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A Sparse Voxel DAG ray caster with OpenGL.

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