THIS IS VERY MUCH A WORK IN PROGRESS.
A Sparse Voxel DAG ray caster written in C++ with OpenGL.
- GLFW - For window and input
- GLM - For maths
- stb_image - For texture loading
GLAD(OpenGL core v4.6)- SimplexNoise - For terrain generation(sandbox only)
(Not tested)
premake5 gmake && make



