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Updates: #34

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@erbagaming4 erbagaming4 commented Apr 4, 2018

  • Dispell script to be included in the script
  • events should warp the player out after someone wins
  • @join is spammable : maybe it is good if someone is inside the event hall it doesnt allow the players to use it anymore
  • Emperium event bug: 1.) no reward 2.) still makes the event run even if the event is done, you cant run new event again
  • Finding Poring event bug: once the 2 poring was killed and warps the finder, the remaining players isnt warp out and the porings inside is not gone, it should end once 2 players is awarded and warp all players outside the event map
  • PvP event : autowarps players out without someone winning.. then it doesnt announce the winner

Suggestions:

  1. Finding Poring Event:
    should add a mapflag in the map like nodrop, noskill, itemrestrict for baphomet card or anything with splash effect attackj item
  • because players can abuse it,, like drop 1item then all porings will come and pick then a player will hit all of them at once using a baphomet ard
  1. Add this event in your Auto-events
  • Disguise Event
  • Wiki Event
  • Jumper Event
  • Invasion Event
  • Fast type event
  1. Add a command that deletes all the scheduled events as one..
  2. Add a command that disables specific event in being added in randomize event command ( if possible ) to prevent adding events with bug

Stolao and others added 30 commits September 30, 2015 11:22
update auto event 1.92 -> 1.93
1.23 Convert to new formatting to allow both hand to recive buffs
1.24 Added a .Left Config
1.25 Added a Small boost to secondary stat based off prime stat
1.26 Added a Check for Item in Hand + Conf
Update DailyReward_v1.5D.txt
Update Daily from 1.5D -> 1.5F
Small cosmetic Update to Daily Rewards
Typo fix in Group Buffs
Added MVP Speed Run
Stolao and others added 30 commits January 5, 2018 12:05
* Man Hunt Event

atcommand wont work with the char name also if the char is not attached than it wont work too
so charcommand it better

$@target = rand(getarraysize(.@aid)); = one number of the size
$@target = .@aid[rand(getarraysize(.@aid))]; = one number of the array

* Update Auto_Event.txt

not sure about this
coz `addrid(5,0,"quiz_02");` will attach all the players in the map with the for loop and will do the commands inside it once for each char in the map
example : if there is 5 players in the map the commands inside for loop it will repeat 5 times while `.@round = 1` and this would mean that at the end of the first for loop `.@round =5` 
i don't know if this is a bug with the command or for loop but i fixed by using sql select and force updating the map when joining the event
Removed unnessisary next, creating hang screens
2.36 Added a conf for Number of waves in Bombring
2.37 Added a TestMode option
1.01 Added 'Blank' for 'missing' rndoptions client side
2.39 Added Find th Baphomet
2.3A Added Grab the Candy!
2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled)
2.3C Combined OnPCLogout Events
2.3D Added Disgusie Event
2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3
2.3F Removed dependencey on regular expressions library for Disguise and Coutning
2.40 Fixed Poring Event setting mapflags non-dynamic map
2.41 Added Fabre Event
2.42 Fixed Emp Event Failing to annouce not enough players
2.43 Fixed Zombie Failing to start due to negative index
2.44 Added Devil Square
2.45 Certain mapflags no loger removed on events end
2.46 Warp Players to Save instead of Prontera
2.47 Made default time for emp event ~23 Days
2.48 Added a player death check to zombie event
2.49 Fixed a loop issue in PVP
2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save"
2.4B Fixed Lucky Pick
2.4C Fixed a missing "" in maze event
2.4D Added a check so Mushroom Event will always have at least 1 mushroom
2.4E Fixed incorrect map index for Mushroom and Bapho events
2.4F Fixed incorrect event index for Mushroom and Bapho events
2.50 Added a Gm diplay count for mob counting event if Testmode is enabled
2.51 Removed map warp from counting event
2.52 Counting event now properly removes mobs at events end
2.53 Removed SQL dependency from Fabre event
2.54 Added Warp out for disgusie event
2.55 Disabled Countdown timer in disguse event
2.56 Fixed incorrect Rules check
2.57 Added a Gm diplay mob name for disguise event for gm 99
2.58 Fixed incorrect mapindex for disguise event
2.59 Devil Square now rewards all players once last chest is killed
2.5A Fabre event now propery kills monsters at end
4.49 Removed use of 'set'
4.4A Fixed not collecting later rewards
4.4B Changed Iron Break Chance from 1200 -> 120
3.1D Fixed Missing Party Check (thanks Haikenz)
3.1E Fixed Not opening PVP ladder, only GVG ladder (thanks Haikenz)
3.1F Fixed a warning when generating waitingroom
3.20 Fixed Missing Guild Check (thanks Haikenz)
3.21 Changed Default maps to pvp maps
Updated from 2.5E -> 2.63
1.01 Remade using a whitelist
should be temp varaibles
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7 participants