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Updates: #34
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update auto event 1.92 -> 1.93
Update Dialy -> 1.5A
1.23 Convert to new formatting to allow both hand to recive buffs 1.24 Added a .Left Config 1.25 Added a Small boost to secondary stat based off prime stat 1.26 Added a Check for Item in Hand + Conf
Update 1.20 -> 1.21
just a missing "
Update DailyReward_v1.5D.txt
Update Daily from 1.5D -> 1.5F
Small cosmetic Update to Daily Rewards Typo fix in Group Buffs Added MVP Speed Run
* Man Hunt Event atcommand wont work with the char name also if the char is not attached than it wont work too so charcommand it better $@target = rand(getarraysize(.@aid)); = one number of the size $@target = .@aid[rand(getarraysize(.@aid))]; = one number of the array * Update Auto_Event.txt not sure about this coz `addrid(5,0,"quiz_02");` will attach all the players in the map with the for loop and will do the commands inside it once for each char in the map example : if there is 5 players in the map the commands inside for loop it will repeat 5 times while `.@round = 1` and this would mean that at the end of the first for loop `.@round =5` i don't know if this is a bug with the command or for loop but i fixed by using sql select and force updating the map when joining the event
Removed unnessisary next, creating hang screens
2.36 Added a conf for Number of waves in Bombring 2.37 Added a TestMode option
1.01 Added 'Blank' for 'missing' rndoptions client side
2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end
4.49 Removed use of 'set' 4.4A Fixed not collecting later rewards
4.4B Changed Iron Break Chance from 1200 -> 120
3.1D Fixed Missing Party Check (thanks Haikenz) 3.1E Fixed Not opening PVP ladder, only GVG ladder (thanks Haikenz) 3.1F Fixed a warning when generating waitingroom
3.20 Fixed Missing Guild Check (thanks Haikenz) 3.21 Changed Default maps to pvp maps
Updated from 2.5E -> 2.63
1.01 Remade using a whitelist
should be temp varaibles
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Suggestions:
should add a mapflag in the map like nodrop, noskill, itemrestrict for baphomet card or anything with splash effect attackj item