Use fdinfo's engine count when refreshing utilisation rate#387
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Syllo merged 1 commit intoSyllo:masterfrom Jun 28, 2025
Merged
Use fdinfo's engine count when refreshing utilisation rate#387Syllo merged 1 commit intoSyllo:masterfrom
Syllo merged 1 commit intoSyllo:masterfrom
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I originally moved gpuinfo_refresh_utilisation_rate() from Mali code into src/extract_gpuinfo.c when I realised utilisation rate could be calculated in a device-independent way simply by following the percentage utilisation guidelines given in Documentation/gpu/drm-usage-stats.rst However, I forgot to replace the magic number '2' which stood for the engine count in Mali GPUs with a value that make sense for different devices. Source the engine count from gpu_info's static information values. Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
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Syllo
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Jun 28, 2025
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Thanks for the patch! |
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I originally moved gpuinfo_refresh_utilisation_rate() from Mali code into src/extract_gpuinfo.c when I realised utilisation rate could be calculated in a device-independent way simply by following the percentage utilisation guidelines given in
Documentation/gpu/drm-usage-stats.rst
However, I forgot to replace the magic number '2' which stood for the engine count in Mali GPUs with a value that make sense for different devices.
Source the engine count from gpu_info's static information values.