Releases
v0.7.2b
Added
Added Hooks to the targetID system to modify the displayed data
GM:TTTModifyTargetedEntity(ent, distance)
: Modify the entity that is targeted. This is useful for addons like an "Identity Disguiser".
Added Hooks to interact with door destruction
GM:TTT2BlockDoorDestruction(doorEntity, activator)
: Hook to block the door destruction.
GM:TTT2DoorDestroyed(doorPropEntity, activator)
: Hook that is called after the door is destroyed.
Added a new function to force a new radar scan: ply:ForceRadarScan()
Added a new convar to change the default radar time for players without custom radar times: ttt2_radar_charge_time
Added a new client ConVar ttt_crosshair_lines
to add the possibility to disable the crosshair lines
Changed
Moved the disguiser icon to the status system to be only displayed when the player is actually disguised
Reworked the addonchecker and added a command to execute the checker at a later point
Renamed RADAR.SetRadarTime(ply, time)
to ply:SetRadarTime(time)
Updated Italian translation (Thanks @ThePlatinumGhost )
Removed Is[ROLE] functions of all roles except default TTT ones
Moved legacy item initialization to the items
module (items.MigrateLegacyItems()
)
ttt_end_round now resets when the map changes
Reworked the SWEP HUD help (legacy function SWEP:AddHUDHelp is still supported)
allows any number of lines now
visualization of the respective key
Players who disconnect now leave a corpse
Fixed
Fixed shadow texture of the "Pure Skin HUD" for low texture quality settings
Fixed inno subrole upgrading if many roles are installed
Fixed and improved the radar role/team modification hook
Fixed area portals on servers for destroyed doors
Fixed revive fail function reference reset
Removed the DNA Scanner hudelement for spectators
Fixed a rare clientside error that happens if a player connects in the moment the preparing time just started
Fixed the image in the confirmation notification whenever a bot's corpse gets identified
Fixed bad role selection due to RNG reseeding
Fixed missing role column translation
Fixed viewmodel not showing correct hands on model change
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