Skip to content

v0.7.2b

Compare
Choose a tag to compare
@saibotk saibotk released this 26 Jun 21:42
· 796 commits to master since this release
52c2c1e

Added

  • Added Hooks to the targetID system to modify the displayed data
    • GM:TTTModifyTargetedEntity(ent, distance): Modify the entity that is targeted. This is useful for addons like an "Identity Disguiser".
  • Added Hooks to interact with door destruction
    • GM:TTT2BlockDoorDestruction(doorEntity, activator): Hook to block the door destruction.
    • GM:TTT2DoorDestroyed(doorPropEntity, activator): Hook that is called after the door is destroyed.
  • Added a new function to force a new radar scan: ply:ForceRadarScan()
  • Added a new convar to change the default radar time for players without custom radar times: ttt2_radar_charge_time
  • Added a new client ConVar ttt_crosshair_lines to add the possibility to disable the crosshair lines

Changed

  • Moved the disguiser icon to the status system to be only displayed when the player is actually disguised
  • Reworked the addonchecker and added a command to execute the checker at a later point
  • Renamed RADAR.SetRadarTime(ply, time) to ply:SetRadarTime(time)
  • Updated Italian translation (Thanks @ThePlatinumGhost)
  • Removed Is[ROLE] functions of all roles except default TTT ones
  • Moved legacy item initialization to the items module (items.MigrateLegacyItems())
  • ttt_end_round now resets when the map changes
  • Reworked the SWEP HUD help (legacy function SWEP:AddHUDHelp is still supported)
    • allows any number of lines now
    • visualization of the respective key
  • Players who disconnect now leave a corpse

Fixed

  • Fixed shadow texture of the "Pure Skin HUD" for low texture quality settings
  • Fixed inno subrole upgrading if many roles are installed
  • Fixed and improved the radar role/team modification hook
  • Fixed area portals on servers for destroyed doors
  • Fixed revive fail function reference reset
  • Removed the DNA Scanner hudelement for spectators
  • Fixed a rare clientside error that happens if a player connects in the moment the preparing time just started
  • Fixed the image in the confirmation notification whenever a bot's corpse gets identified
  • Fixed bad role selection due to RNG reseeding
  • Fixed missing role column translation
  • Fixed viewmodel not showing correct hands on model change