This contains archive for the latest development version of the project.
This project contains also sources for the DLL file, because there are no crackers inside
This source contains unreleased features, with some bugs created, removed, or worse, undetermined.
- STR if f**ked up and you can only have like
5kb(7096 bytes exactly) of your own string data (should be enough for not very talkative maps) - LOC is f**ked up (you can only use like 200 locations instead of full 255, relocations happen)
UPRP is f**ked up (this is a work on progress). Using triggers like "Create units with properties" is somehow untested feature (properties are copied and relocated, but further untested)(Relocations happen and seem to be working well)- You will probably need to use additional compressor to deflate the final map file (work in progress as well)
Time lock triggers crash after map expires? (perhaps a feature)- If you used EUD Editor to alter any aspect of the map, you should expect undefined behavior (by this tool and even sc)
- EPD Editor is fine though. EMP is parasite, so you can even mod it further with it
- Slot 7 must be a computer slot (has the EUD stuff). Slot 8 doesn't get abilities (work in progress, migrating triggers from slot 7 to 8 produces errors)
- Condition
"Elapsed time is at least 3 seconds"(internal death counter) will be added to all your triggers, so if there is a trigger with 16 conditions, expecta crashundefined behavior, in case there is no "always" - Barrier always restores health to 12 HP (see report of memory analysis of STR section EUD part) and this is unlikely to ever change
- Touch revive
notworkingfor some reason,locations get damaged for some reason, mapcrashesworks smoothly sometimes for some reason