Add ClampRectangle method and update D3D11Screen logic #13
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#not sure if im doing this right lol | |
name: .NET Core Desktop | |
on: | |
push: | |
branches: [ "Aimmy-V2" ] | |
pull_request: | |
branches: [ "Aimmy-V2" ] | |
jobs: | |
build: | |
strategy: | |
matrix: | |
targetplatform: [x64] | |
configuration: [Release] | |
runs-on: windows-latest # For a list of available runner types, refer to | |
# https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on | |
env: | |
Solution_Name: Aimmy2.sln # Replace with your solution name, i.e. MyWpfApp.sln. | |
Wpf_Project_Path: Aimmy2\Aimmy2.csproj | |
#Wap_Project_Name: MyWpfApp.Package.wapproj | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
# Install the .NET Core workload | |
- name: Install .NET Core | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: 8.0.x | |
# Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild | |
- name: Setup MSBuild.exe | |
uses: microsoft/setup-msbuild@v2 | |
# Restore the application | |
- name: Restore the Wpf application to populate the obj folder | |
run: msbuild $env:Solution_Path /t:Restore /p:Configuration=$env:Configuration /p:RuntimeIdentifier=$env:RuntimeIdentifier | |
env: | |
Configuration: Debug | |
RuntimeIdentifier: win-${{ matrix.targetplatform }} | |
# Build the Windows Application Packaging project | |
- name: Build release x64 | |
run: msbuild $env:Solution_Path /p:Platform=$env:TargetPlatform /p:Configuration=$env:Configuration /p:UapAppxPackageBuildMode=$env:BuildMode /p:AppxBundle=$env:AppxBundle /p:PackageCertificateKeyFile=$env:SigningCertificate /p:PackageCertificatePassword=${{ secrets.Pfx_Key }} | |
env: | |
AppxBundle: Never | |
BuildMode: SideLoadOnly | |
Configuration: Release | |
TargetPlatform: ${{ matrix.targetplatform }} | |
# Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact | |
- name: Upload build artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: aimmycuda | |
path: Aimmy2\bin\x64\Release\ |