Heph, derived from Hephaestus, is the Greek god of blacksmiths, metalworking, carpenters, craftsmen, artisans, sculptors, metallurgy, fire, and volcanoes. Well this crate has very little to do with Greek gods, but I needed a name.
Quick links:
Crate | crates.io | docs.rs |
---|---|---|
Heph | heph | heph |
Heph-rt | heph-rt | heph-rt |
Heph-http | heph-http | heph-http |
Heph-remote | heph-remote | heph-remote |
Heph-inbox | heph-inbox | heph-inbox |
Heph is an actor framework based on asynchronous functions. Such an asynchronous function looks like this:
async fn actor(mut ctx: actor::Context<String, ThreadLocal>) {
// Receive a message.
let msg = ctx.receive_next().await;
// Print the message.
println!("got a message: {msg}");
}
For more examples see the examples directory.
Heph uses event-driven scheduling, non-blocking I/O (utiling io_uring) and a share nothing design. But what do all those buzzwords actually mean?
- Event-driven: Heph does nothing by itself, it must first get an event before it starts doing anything. For example an actor is only run when it receives a message or I/O has been completed.
- Non-blocking I/O: normal I/O operations need to wait (block) until the operation can complete. Using non-blocking, or asynchronous, I/O means that rather than waiting for the operation to complete we'll do some other more useful work and try the operation later. Furthermore using io_uring we don't even have to make system calls (to do I/O) anymore!
- Share nothing: many applications share data across multiple threads. To
do this safely, we need to protect it from data races via a
Mutex
or by using atomic operations. Heph is designed to not share any data. Each actor is responsible for its own memory and cannot access memory owned by other actors. Instead, communication is done via sending messages–see actor model.
First, you'll need a recent nightly compiler. rustup is the easiest way to install and manage different rust installations. The following command will install a nightly compiler with rustup.
rustup install nightly # Install the latest nightly compiler.
# Optional:
rustup default nightly # Set the nightly compiler as default.
Second, Heph needs to be added as a dependency. Most likely you'll also want the
Heph runtime (heph-rt
).
[dependencies]
heph = "0.5.0"
heph-rt = "0.5.0"
Now, you're ready to starting writing your application! Next, you can look at some examples, look at the API documentation or get started with the Quick Start Guide.
The main target platform is Linux, as a production target. We also support
macOS, but only as development target (e.g. develop on macOS and run Linux in
production). Other BSDs are mostly supported (kqueue is fully supported),
however no tests are run on these platforms.
Since the switch to io_uring only Linux is supported. Best supported is Linux TLS versions, at the time of writing Linux v6.1. Support for other Unix targets such as macOS and the BSDs might return in the future.
Currently this project is unstable, since the crate depends on many experimental or Nightly only Rust features. So, it can only be compiled using a Nightly version of the Rust compiler. Furthermore, the crate itself is < v1, meaning the API is far from stable as well. In fact, improvements to the API are very welcome!
Licensed under the MIT license (LICENSE or https://opensource.org/licenses/MIT).
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be licensed as above, without any additional terms or conditions.
Heph is inspired by a number of other frameworks and languages. The greatest inspiration is the Erlang programming language. From Erlang, the concept of processes, or rather a function as a process, is borrowed. In line with the actor model, the processes (actors) cannot access each other's memory, instead message passing is used to communicate.
Another inspiration is the Akka framework for Scala and Java. Where Erlang is a functional language, Akka is implemented in/for Scala and Java, languages more in line with Rust (both being object oriented, but having functional aspects). A lot of the API is inspired by the API provided in Akka, but there are a number of big differences. The main one being that Akka's actor are untyped (or at least can be), where Heph actors are statically typed (just like Rust in general).
The final inspiration I would like to mention is Nginx. Nginx is an HTTP and reverse proxy server. The architecture used in Nginx is running a single master process (not a thread) that coordinates a number of worker processes (again not threads), each with their own polling instance (epoll/kqueue etc.) which all share the same TCP listeners. In early stages of development of Heph, the idea was to start a new process per CPU core (much like Nginx). This would allow all atomic and locking operations to be dropped. However, this was later changed to start threads instead to reduce the complexity when working with other libraries. In the original design, it wouldn't be possible to work with any libraries that started threads because we could introduce data races–something that Rust tries very hard to avoid. Still, most of the architecture was inspired by the one used in Nginx.
Besides the inspiration gained from the work of others, Heph is also built upon the work of others. Three major components used in Heph are the futures task system (part of the standard library), asynchronous functions, and A10.