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Add NavMesh to World Editor #332

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lukaspj
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@lukaspj lukaspj commented Oct 3, 2020

added navMesh inside the category Navigation from the Library tab, if you don't want to deal with the editor.

Then basically just scale it, and from console navMesh.build.

Original PR from GarageGames repo:
GarageGames/Torque3D#2152

@Azaezel Azaezel merged commit 8fdcf2d into TorqueGameEngines:Preview4_0 Oct 3, 2020
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2 participants