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Added a few tweaks to improve drawing performance:
Improved color type conversion performance by using compiler specific byte swap functions.
🚀 Greatly improved image drawing performance by performing color type conversion only once, instead of letting Skia handle it automatically on every draw operation.
🚀 Greatly improved drawing performance for fully opaque images, by skipping alpha channel conversion on draw. Drawing JPEGs and opaque PNGs got over 10 times faster on some tested devices.
Improved text drawing performance by caching font objects and avoiding unnecessary font loading.
Changed
Force usage of software graphics on Linux/ARM systems until we find a proper way to detect support for hardware accelerated graphics - #259
Fixed
Class java.util.Objects would sometimes be not available on the device.
Segfault during SDL initialization reported in some systems - #263, #265
Fixed screen not updating on some devices, by refreshing the SDL_Surface on repaint.
XmlTokenizer was still trying to use the old byte implementation when running on device.