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New extension: Multi Touch #1432
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WHY DO ALL THE GOOD EXTENSIONS HAVE THAT ONE FAILED THAT STOPS THEM FROM GETTING MERGED?! I really needed that extension and didn't want to have to manually load it unsandboxed... |
the "one failed" is just formatting and it gets fixed during a merge session. there won't be any merges until a week or so from now. |
I will add a block <hovered by any fingers?> And hopefully it will merge within a month lol |
Can you add blocks like 'touching a finger' or 'current finger touching' like in sensing+ |
Yeah I am still finding how |
@LSPECTRONIZTAR here it is |
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Seriously hope this gets merged relatively quickly
Yeah we need this (me specifically) (or someone can just ask garbomuffin to merge it in discord like i did for the soundexpanded thing) |
What's the issue with sensing plus? No-one seems to like it. |
We do like it it's just @David-Orangemoon forgot to add MultiTouch WebAPI for iOS or something idk (sensing+ doesn't work for iOS) |
I support this extension if they somehow figured out the cryptic safari touch api (which doesn't have features it says it has) if so then I fully support it. |
@Skyhigh173 Ill test it on my chromebook. The only thing that prevent me from testing sensing+'s mobile touch was the lack of ios devices in my area. |
You mean you'll update Sensing+ to work for iOS?!? :D |
no this exists now. |
Why update sensing+ if it's already a big mess, it's best for the extension to start being split up. |
The one thing I'm not sure about here is how there is a "number of fingers" and "number of fingers ID" -- at the very least the names need to be clarified and ideally a docs page added. Are people expected to just loop up to ID and use "finger ( ) exists?"? |
What if: are finger 2 supposed to be finger 1 now? |
No it should still be finger 2. The question is how to make that clear to people who don't know how this works |
I think sensing+ has the same "quirk" so honestly we can probably just not worry about it too much |
I think we have to add a document to solve this problem |
And also there's a problem: If user tap in a very short period of time and release (let's say < 0.03s), there will have a chance that it can't be detected by the scripts |
Will a hat/event block solve this problem? |
I think the extension would need to maintain its own touch identifier mapping to hide all details like that. People will write scripst like "wait until < not < finger 1 pressed? > >" and we should make it work reliably |
should I test on my Chromebook for the category "laptop with touch screen"? |
yes |
seems to work correctly for the most part, but I noticed something. lets say you put 2 fingers down. if you let go of finger 1 and not 2, the project freezes until you lift finger 2. |
same goes for other counts. |
tried this both with and without the extension, its definetely a problem with the extension itself. |
What do you mean by "freeze"? |
no visual updates whatsoever |
Can you help me to test this version: 79db0fb ? |
this works perfectly well, but this extension is beaten out by the others which have more features. |
@Drago-Cuven i can add those blocks, just tell the reason is that Garbo made the extension broken😵 |
Ok I realised that I have an update which I haven't pushed yet Ig it's better to open a new pr
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@DNin01 's touches #1608 and @Sesena0u0 's mobile events #1617 to be specific. hey, y'all should all work together on one big mobile support ext. |
For real |
did you ever bring the other blocks into your extension? |
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that's a very cool extension!
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Bro, this is the BEST extension, I really was looking for a ez way for multi touch
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Super cool ngl
Multi-touch extension (to replace sensing+'s)
x: x position
y: y position
dx: change of x position compared to previous frame
dy: change of y position compared to previous frame
sx: avg speed x of finger in a second
sy: avg speed y of finger in a second
duration: time since finger press
force (some devices only): force of finger press
Tested on:
Not tested on: