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Update ESP32 Elixir support build instruction and partion documentation
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Updates build instructions for Elixir images on the ESP32 platform.

Updates documentation about partitions on ESP32 to reflect the new offsets used on Elixir enabled
images as well as update old references to `lib.avm` to the new `boot.avm` partition name, and
updates bootloader offset references with newer esp32 chips.

Signed-off-by: Winford <[email protected]>
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UncleGrumpy committed Feb 1, 2025
1 parent b257211 commit 53694d8
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7 changes: 1 addition & 6 deletions doc/src/atomvm-tooling.md
Original file line number Diff line number Diff line change
Expand Up @@ -347,11 +347,6 @@ For instructions about how to install AtomVM on the `generic_unix` platform, see

The [`ExAtomVM`](https://github.com/atomvm/ExAtomVM) plugin supports flash targets for various device types. These targets are described in more detail below.

```{attention}
Currently, the [`ExAtomVM`](https://github.com/atomvm/ExAtomVM) tool only supports flash targets for the ESP32 and
STM32 platforms.
```

#### ESP32 flash task

To flash AtomVM packbeam file to an ESP32 device, use the `mix.esp32.flash` target. Users will typically specify the device port and baud rate as command-line options to this target.
Expand Down Expand Up @@ -401,7 +396,7 @@ You can now use a serial console program such as [minicom](https://en.wikipedia.
I (922) AtomVM: Starting esp32init.beam...
---
AtomVM init.
I (932) sys: Loaded BEAM partition main.avm at address 0x210000 (size=1048576 bytes)
I (932) sys: Loaded BEAM partition main.avm at address 0x250000 (size=1048576 bytes)
Starting application...
Hello World
AtomVM finished with return value: ok
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62 changes: 39 additions & 23 deletions doc/src/build-instructions.md
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Expand Up @@ -231,6 +231,11 @@ $ cd <atomvm-source-tree-root>
$ cd src/platforms/esp32
```

If you want to build an image with Elixir modules included you must first have a version of Elixir installed that is compatible with your OTP version, then add the following line to sdkconfig.defaults:
```shell
CONFIG_PARTITION_TABLE_CUSTOM_FILENAME="partitions-elixir.csv"
```

Start by updating the default build configuration of local `sdkconfig` file via the `idf.py reconfigure` command:

```shell
Expand Down Expand Up @@ -321,11 +326,7 @@ The AtomVM Flash memory is partitioned to include areas for the above binary art

The flash layout is roughly as follows (not to scale):

+-----------------+ ------------- 0x0000
| secure |
| boot | 4KB
| |
+-----------------+ ------------- 0x1000
+-----------------+ ------------- 0x0 | 0x1000 | 0x2000
| | ^
| boot loader | 28KB |
| | |
Expand All @@ -347,9 +348,9 @@ The flash layout is roughly as follows (not to scale):
| | |
| | |
+-----------------+ |
| boot.avm | 256KB v
+-----------------+ ------------- 0x210000
| | ^
| boot.avm | 256-512KB v
+-----------------+ ------------- 0x210000 for Erlang only images or
| | ^ 0x250000 for images with Elixir modules
| | |
| main.avm | 1MB+ | Erlang/Elixir
| | | Application
Expand All @@ -361,22 +362,25 @@ The following table summarizes the partitions created on the ESP32 when deployin

| Partition | Offset | Length | Description |
|:----------|:-------|:-------|:------------|
| Secure Boot | 0x00 | 4kB | Initialization vectors and other data needed for ESP32 secure boot. |
| Bootloader | 0x1000 | 28kB | The ESP32 bootloader, as built from the IDF-SDK. AtomVM does not define its own bootloader. |
| Bootloader | 0x0 \| 0x1000 \| 0x2000 | 28kB | The ESP32 bootloader, as built from the IDF-SDK. AtomVM does not define its own bootloader. The offset of the bootloader varies by chip.|
| Partition Table | 0x8000 | 3kB | The AtomVM-defined partition table. |
| NVS | 0x9000 | 24kB | Space for non-volatile storage. |
| PHY_INIT | 0xF000 | 4kB | Initialization data for physical layer radio signal data. |
| AtomVM virtual machine | 0x10000 | 1.75mB | The AtomVM virtual machine (compiled from C code). |
| boot.avm | 0x1D0000 | 256k | The AtomVM BEAM library, compiled from Erlang and Elixir files in the AtomVM source tree. |
| main.avm | 0x210000 | 1mB | The user application. This is where users flash their compiled Erlang/Elixir code |
| main.avm | `0x210000` \| `0x250000` | 1mB | The user application. This is where users flash their compiled Erlang/Elixir code |

```{warning}
There is an important difference in the partition layout between the minimal images and those build with Elixir support. To accommodate the extra Elixir modules the boot.avm partition on these images is larger, and the application offset is moved accordingly. When working with Elixir supported images it is important to always use the offset `0x250000` whether using `mix` or the `atomvm_rebar3_plugin` (possibly to test an Erlang app), otherwise part of the boot.avm partition (specifically the area where many Elixir modules are located) will be overwritten with the application, but the VM will still be trying to load from the later `0x250000` offset. This should be kept in mind reading the rest of build instructions, and [AtomVM Tooling](./atomvm-tooling.md) sections of the docs that cover the use of rebar3, for these sections an Erlang only image is assumed.
```

### The `boot.avm` and `main.avm` partitions

The `boot.avm` and `main.avm` partitions are intended to store Erlang/Elixir libraries (compiled down to BEAM files, and assembled as AVM files).

The `boot.avm` partition is intended for core Erlang/Elixir libraries that are built as part of the AtomVM build. The release image of AtomVM (see below) includes both the AtomVM virtual machine and the `boot.avm` partition, which includes the BEAM files from the `estdlib` and `eavmlib` libraries.

In contrast, the `main.avm` partition is intended for user applications. Currently, the `main.avm` partition starts at address `0x210000`, and it is to that location to which application developers should flash their application AVM files.
In contrast, the `main.avm` partition is intended for user applications. Currently, the `main.avm` partition starts at address `0x210000` for thin images or `0x250000` for images with Elixir modules, and it is to that location to which application developers should flash their application AVM files.

The AtomVM search path for BEAM modules starts in the `main.avm` partition and falls back to `boot.avm`. Users should not have a need to override any functionality in the `boot.avm` partition, but if necessary, a BEAM module of the same name in the `main.avm` partition will be loaded instead of the version in the `boot.avm` partition.

Expand All @@ -399,20 +403,31 @@ you target a different build directory when running CMake.

Running this script will generate a single `atomvm-<sha>.img` file in the `build` directory of the esp32 source tree, where `<sha>` is the git hash of the current checkout. This image contains the ESP32 bootloader, AtomVM executable, and the `eavmlib` and `estdlib` Erlang libraries in one file, which can then be flashed to address `0x1000` for the esp32. The bootloader address varies for other chip variants. See the [flashing a binary image to ESP32](./getting-started-guide.md#flashing-a-binary-image-to-esp32) section of the [Getting Started Guide](./getting-started-guide.md) for a chart with the bootloader offset address of each model.

The `mkimage.sh` script is run from the `src/platform/esp32` directory as follows:
To build a thin image with only Erlang libraries `mkimage.sh` script is run from the `src/platform/esp32` directory as follows:

```shell
$ ./build/mkimage.sh
Writing output to /home/joe/AtomVM/src/platforms/esp32/build/atomvm-esp32-0.6.0
-dev+git.602e6bc.img
Writing output to /home/joe/AtomVM/src/platforms/esp32/build/atomvm-esp32.img
=============================================
Wrote bootloader at offset 0x1000 (4096)
Wrote partition-table at offset 0x8000 (32768)
Wrote AtomVM Virtual Machine at offset 0x10000 (65536)
Wrote AtomVM Core BEAM Library at offset 0x1D0000 (1114112)
```

To build a full image with Erlang and Elixir libraries the path to the previously (during the generic_unix build) built `elixir_esp32boot.avm` must be passed to the `mkimage.sh` script as follows (Note: this is still run from the AtomVM/src/platforms/esp32 directory for the relative path to work - feel free to use the absolute path to this file):

```shell
$ ./build/mkimage.sh --boot ../../../build/libs/esp32boot/elixir_esp32boot.avm
Writing output to /home/joe/AtomVM/src/platforms/esp32/build/atomvm-esp32.img
=============================================
Wrote bootloader at offset 0x1000 (4096)
Wrote partition-table at offset 0x8000 (32768)
Wrote AtomVM Virtual Machine at offset 0x10000 (65536)
Wrote AtomVM Core BEAM Library at offset 0x110000 (1114112)
Wrote AtomVM Core BEAM Library at offset 0x1D0000 (1114112)
```

Users can then use the `esptool.py` directly to flash the entire image to the ESP32 device, and then flash their applications to the `main.app` partition at address `0x210000`,
Users can then use the `esptool.py` directly to flash the entire image to the ESP32 device, and then flash their applications to the `main.app` partition at address `0x210000`, (or `0x250000` for Elixir images)

But first, it is a good idea to erase the flash, e.g.,

Expand All @@ -431,7 +446,7 @@ Hard resetting...

#### Flashing Release Images

After preparing a release image you can use the `flashimage.sh`, which is generated with each build that will flash the full image using the correct flash offset for the chip the build was configured for.
After preparing a release image you can use the `flashimage.sh`, which is generated with each build that will flash the full image using the correct flash offset for the chip the build was configured for using the either the default Erlang only `partitions.cvs` table, or the `partitions-elixir.cvs` table if that was used during the configuration.

```shell
$ ./build/flashimage.sh
Expand All @@ -440,7 +455,7 @@ $ ./build/flashimage.sh
To perform this action manually you can use the `./build/flash.sh` tool (or `esptool.py` directly, if you prefer):

```shell
$ FLASH_OFFSET=0x1000 ./build/flash.sh ./build/atomvm-esp32-0.6.0-beta-0.img
$ FLASH_OFFSET=0x1000 ./build/flash.sh ./build/atomvm-esp32-0.6.6.img
esptool.py v2.8-dev
Serial port /dev/tty.SLAB_USBtoUART
Connecting........_
Expand Down Expand Up @@ -468,7 +483,8 @@ have a way to recover and re-write any such data, if you need to retain it.

### Flashing Applications

Applications can be flashed using the `flash.sh` script in the esp32 build directory:
Applications can be flashed using the `flash.sh` script in the esp32 build directory (the application offset is set
correctly depending on the build configuration):

```shell
$ ./build/flash.sh ../../../build/examples/erlang/esp32/blink.avm
Expand Down Expand Up @@ -505,12 +521,12 @@ applications for the AtomVM platform.

#### Flashing the core libraries

If you are doing development work on the core Erlang/Elixir libraries and wish to test changes that do not involve the `C` code in the core VM you may flash `atomvmlib.avm` to the avm.lib partition (offset 0x1D0000) by using the `flash.sh` script in the esp32 build directory as follows:
If you are doing development work on the core Erlang/Elixir libraries and wish to test changes that do not involve the `C` code in the core VM you may flash `esp32boot.avm` (or `elixir_esp32boot.avm` when using an Elixir partition table) to the boot.avm partition (offset 0x1D0000) by using the `flash.sh` script in the esp32 build directory as follows:

```shell
$ build/flash.sh -l ../../../build/libs/atomvmlib.avm
$ build/flash.sh -l ../../../build/libs/esp32boot.avm
%%
%% Flashing ../../../build/libs/atomvmlib.avm (size=116k)
%% Flashing ../../../build/libs/esp32boot.avm (size=116k)
%%
esptool.py v4.5.1
Serial port /dev/ttyUSB0
Expand Down
10 changes: 4 additions & 6 deletions doc/src/getting-started-guide.md
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ AtomVM developers will typically write their applications in Erlang or Elixir.
The following diagram provides a simplified overview of the layout of the AtomVM virtual machine and Erlang/Elixir applications on the ESP32 flash module.

| |
+---------------+ ----------- 0x1000
+---------------+ ----------- 0x0 | 0x1000 | 0x2000 (varies by esp32 flavor)
| boot loader | ^
+---------------+ |
| partition map | | AtomVM
Expand All @@ -66,8 +66,8 @@ The following diagram provides a simplified overview of the layout of the AtomVM
| Virtual | |
| Machine | |
| | v
+---------------+ ----------- 0x210000
| | ^
+---------------+ ----------- 0x210000 for thin images or
| | ^ 0x250000 for images with Elixir modules
| | |
| data | | Erlang/Elixir
| partition | | Application
Expand Down Expand Up @@ -173,9 +173,7 @@ The chart below lists the bootloader offset for the various ESP32 family of chip
| ESP32-C3 | `0x0` |
| ESP32-C6 | `0x0` |
| ESP32-H2 | `0x0` |
<!-- TODO: Pending chip release and support
| ESP32-P4 | `0x2000` |
-->

Once completed, your ESP32 device is ready to run Erlang or Elixir programs targeted for AtomVM.

Expand All @@ -187,7 +185,7 @@ Instructions for building AtomVM from source are covered in the AtomVM [Build In

### Deploying an AtomVM application for ESP32

An AtomVM application is a collection of BEAM files, which have been compiled using the Erlang or Elixir compiler. These BEAM files are assembled into an AtomVM "packbeam" (`.avm`) file, which in turn is flashed to the `main` data partition on the ESP32 flash module, starting at address `0x210000`.
An AtomVM application is a collection of BEAM files, which have been compiled using the Erlang or Elixir compiler. These BEAM files are assembled into an AtomVM "packbeam" (`.avm`) file, which in turn is flashed to the `main` data partition on the ESP32 flash module, starting at address `0x210000` if you are using a thin image, or `0x250000` for images with Elixir support.

When the AtomVM virtual machine starts, it will search for the first module that contains an exported `start/0` function in this partition, and it will begin execution of the BEAM bytecode at that function.

Expand Down

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