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Change VR project to use OpenXR #99

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Jan 13, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,6 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 03bc68f14d65e7747a59d5ff74bd199b, type: 3}
m_Name: Oculus Loader
m_Script: {fileID: 11500000, guid: d3552e428dc7646a88de3ed3650f87da, type: 3}
m_Name: Open XR Loader
m_EditorClassIdentifier:

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 0 additions & 8 deletions VR/Assets/XR/Loaders/Windows MR Loader.asset.meta

This file was deleted.

23 changes: 0 additions & 23 deletions VR/Assets/XR/Settings/Oculus Settings.asset

This file was deleted.

Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,11 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a140b66429c96344083035352cb7c898, type: 3}
m_Name: Windows MR Loader
m_Script: {fileID: 11500000, guid: 975057b4fdcfb8142b3080d19a5cc712, type: 3}
m_Name: OpenXR Editor Settings
m_EditorClassIdentifier:
Keys: 010000000e000000
Values:
- featureSets:
- com.microsoft.openxr.featureset.wmr
- featureSets: []

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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