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Conway's Game of Life clone implemented in LÖVE 0.9.1
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Uradamus/game_of_life
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Conway's Game of Life clone implemented in LÖVE 0.9.1
CONTROLS:
* Space bar starts and pauses the simulation, game starts out paused to allow
for setup.
* While paused:
* Left mouse sets the state of the cell under the cursor to true (alive).
* Right mouse sets the state of the cell under the cursor to False (dead).
* return/enter key clears the board.
Conway's Game of Life rules[1]:
The universe of the Game of Life is an infinite two-dimensional orthogonal
grid of square cells, each of which is in one of two possible states, alive
or dead. Every cell interacts with its eight neighbours, which are the cells
that are horizontally, vertically, or diagonally adjacent. At each step in
time, the following transitions occur:
* Any live cell with fewer than two live neighbours dies, as if caused by
under-population.
* Any live cell with two or three live neighbours lives on to the next
generation.
* Any live cell with more than three live neighbours dies, as if by
overcrowding.
* Any dead cell with exactly three live neighbours becomes a live cell, as if
by reproduction.
The initial pattern constitutes the seed of the system. The first generation
is created by applying the above rules simultaneously to every cell in the
seed -— births and deaths occur simultaneously, and the discrete moment at
which this happens is sometimes called a tick (in other words, each
generation is a pure function of the preceding one). The rules continue to be
applied repeatedly to create further generations.
[1] rules copied from http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
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