The clone project, just use to find the cause of error.
The bug in TileEater.cs is in void EatTiles(), eatRadius = 1 wasn't working while eatRadius = 2 was working successfully.
- First, open Green
Codebutton and copyrepository_link.git. - Make sure you've installed Git.
- Make sure you've installed Unity Editor 6000.1.13f1 (Unity 6.1).
- Open Terminal/CMD.
- Run:
git clone repository_link.gitReplace repository_link.git with the link of this repository.
- Open Unity Hub.
- In
Project, clickAdd -> Add project from disk. - Select the repository folder
- Now, you can debug
TileEater.cs