Major New Multilayered Features
- All Multilayered shader params and overrides are written, expressed, and exposed within Blender - what you see in Blender is nearly 1:1 with the game.
- Create new MLSETUP files from Blender by exporting materials as .mlsetup.json which can be converted to REDengine format by WolvenKit.
- Override data is loaded into a new Material panel within Blender. Set color-overrides instantly by clicking colors and use drop downs for normal-strength and levels.
- Override generation can be triggered during import from the import dialogs.
Video showing off the Multilayer features here: https://www.youtube.com/watch?v=ont3VGbnZ3g
Other Notable Changes and Major Bug Fixes:
- The new Autofitter backend has been fixed and re-optimized, refitters now load instantly
- The "Apply to Mesh" functions have been completely reworked. Shape key creation, blending and application are exponentially faster, more accurate and context safe than ever before
- Fix rig errors for "load bundled rig" and t-pose a-pose conversions by @TheBra1nz in #303
- Completely reworked Rigify tools are now able to generate working Rigify control rig for all bundled rigs and any other armature with bone names matching Cyberpunk 2077 base body anim rigs- simply select the armature and press the new "Generate Rigify Rig" Button found in the animation tools Panel

- GLB Export now includes a non-destructive option to automatically fix errors in your exported meshes that would prevent importing them into Wolvenkit
- Autofitter now lets you choose "None" for the primary refitter to allow you to only apply a refitter add-on
- Added Elegy body type to available Autofitters
- Reworked rig import from json - now faster, imports properly for any rig defined in a Wolvenkit exported .rig.json file: Includes the option to import "Debug Empties" which can be used for game accurate translation of rig edits from Blender into Wolvenkit
- Rigs loaded from .JSON can be loaded with rest set to either A-Pose, or Cyberpunk 2077's famous T-Pose, you can switch between them at the click of a button
Other Changes
- check metalIn override actually exists by @Simarilius-uk in #298
- add checks to the other overrides too by @Simarilius-uk in #299
- Glb export seems to triangulate automagically now, so removed check by @Simarilius-uk in #305
- Make apply modifiers an option in the export dialog. by @Simarilius-uk in #306
- Some stuff for lights import by @Ametis81 in #308
- Jatos ui for the mlsetup stuff, plus added it to import as an option on mesh and ent import by @Simarilius-uk in #309
New Contributors
- @TheBra1nz made their first contribution in #303
Full Changelog: 1.7.0...1.7.1