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This will at least prevent Loki from crashing but maybe there are better ways of solving this. This would fix the error reported in #30 (as in prevent Loki from crashing when unsupported items are in inventory. I have separate PR to add those missing items)

Another thought: I'd like to insert the actual internal game id (ie name) of the item in the inventory slot, instead of the fallback value 'item_name'. That way you can see what the name is that is missing, to be added in the SharedItemData DB. WPF is not my expertise so I don't know how to make a fallback that use the name of an item. Well, you could replace "item_data" with the item.name in code but that seems backwards...

This will at least prevent Loki from crashing but maybe there are better ways of solving this.

Another thought: I'd like to insert the actual internal game id (ie name) of the item in the inventory slot, instead of the fallback value 'item_name'. That way you can see what the name is that is missing, to be added in the SharedItemData DB. WPF is not my expertise so I don't know how to make a fallback that use the name of an item. Well, you could replace "item_data" with the item.name in code but that seems backwards...
@jensbrak jensbrak changed the title Update Item.cs Bugfix: prevent Loki from crashing when inventory contains items not (yet) supported Dec 22, 2022
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