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Releases: Xacus/demonlord

Magic is in the air!

10 Aug 13:55
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Changes:

  • Spells: Layout changes. Fields related to Attack are now grouped.
  • Icons: The last few missing icons has been added to the compendium. Creature Weapons are now in color.
  • Damage: A roll Extra Damage 20+ button is now shown for those not using targets in combat.
  • Rolls: On Attacks, Talents, Spells and Challenge rolls the tooltip now shows all the dice thrown and which dice was used to calculate the result.
  • Bugfixes.

News:

  • Spells: Added an Effect Dice field. Sometimes you need to roll on a table or for a certain effect. It’s automatically rolled and shown in the chat message.
  • Spells: New Defense section. Now you enter how to defend yourself against the spell, challenge roll with boons/banes.
  • Spell Chat: If the spell requires a defense Challenge roll from a target. The GM can request the roll from the selected actors. Only the GM can se this button in the Chat Message.

Actor Modifiers

08 Aug 00:49
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News:

  • Actor Modifiers are now active and you can access it by clicking on the “Actor Mods” button on the Charactersheet windows bar. It’s intended to be used to track effects (external) like a party player, npc or creature or yourself casting buff/debuff spells on you. Any afflictions giving you a debuff in a number of rounds. It uses the Combat Tracker to count the number of rounds the effect is active, when done resets it and deactivates it.

Fortune smiles on you

06 Aug 22:57
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News:

  • Support for German language. Thanks to Markus Raab for the first version.
  • Items: Added Enchantment section, to add bonuses to Boons/Banes, Damage or Defense. You can now equip/unequip items.

Changes:

  • Frightened updated to 1.5 rules.
  • Some language fixes.
  • Fortune points are back on the new charactersheet.
  • Attack and Talent rolls no longer forces you to choose a target.

Font change and layout

27 Jul 15:07
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Changes:

  • Changed the font to better support other languages.
  • Minor layout changes.

Support for Portuguese and a few changes

26 Jul 22:50
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Changes

  • Left/right click increase/decrease value on Damage, Insanity, Corruption and Ammunition Amount.
  • Layout adjustments do to language support.

News:

  • Support for Portuguese language. Thanks to Patrick Porto.
  • Reverse health/damage option. So you now subtract from health. (Remember to reset your health to zero)

Corruption and Magic

24 Jul 23:40
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Changes:

  • Magic: Added a "Spell Info" button for a quick and easier view of spell properties.
  • Talents: Healing is now an option and when used is giving you the options of healing Healing Rate or Half Healing Rate to targets.

News:

  • Added Corruption Bar for tracking.

New Character Sheet Layout

23 Jul 10:48
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Now 200% more evil. I designed and implemented a new default Character Sheet. The old classic design is still available.

Changes:

  • Compendiums har updated with new color images.
  • Old images are still available, but are now white on black background.
  • I've moved things around and removed the "background" tab for now. It'll return with new content.
  • The character sheet is more scaleable now.
  • You can add more professions.
  • Redesigned the item edit pages.

News:

  • I bought 2 icon packs and added them to the system.
  • You can add an image for your religion.
  • New fields added: Age, Eyes, Hair, Height, Weight.

UI

14 Jul 12:05
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UI

Changes:

  • Styling, color, fonts and images. Changed the look and feel a bit.

Characteristics and bugs

13 Jul 05:50
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Changes:

  • Editing Power, Insanity and Corruption are moved from Ancestry back to character sheet.

Bugs:

  • Talent: When viewing a Talent it shows only the Use Talent when it has a number of uses.

Automation

12 Jul 22:47
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New:

  • Request Roll: The new GM Tool. You can now request Challenge and Initiative rolls from players.
  • It now calculates Perception, Defense, Health and Healing Rate.
  • Talent info: Added an eye icon to the Talent toolbar. Makes a private message with info about the Talent.
  • Armor: Is now a part of calculating Defense.
  • Armor: Enforce Strength requirements.
  • Armor: Wear armor.

Changes:

  • Armor: Now has Agility, Defense and Fixed Defense values.
  • Armor Compendium: Armor are fixed with new values.
  • Ancestry: Removed attributes, added modifiers for Perception, Defense and Health. Should cover most ancestries.
  • Character Sheet: Attributes are now entered on the character sheet again.