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Assembly

This library is intended as a c++ implementation of common functions and datastructures for recreating a server software for the game LEGO Universe. It aims to provide these in such a way that it can be used in a variety of different contexts and within projects with different design decisions already in place. The individual structures are largely independant of each other so that any software may decide to only use a subset of the provided options.

Operating Systems

While this library is written for and has been developed on a Linux distribution, it is inteded to be platform independant. I'm open to contributions that allow this library to be used on other systems, provided that it does not break existing setups (too much).

Building & Installation

Currently the repository is optimized to be built by the GNU autotools. I'm happy to include other mechanisms such as CMake if someone is willing to set that up.

For building with the autotools, I recommend the following procedure

# autoreconf --install
# mkdir build
# cd build
# ../configure
# make
# sudo make install

License

Currently, I have not decided on a license for this project, though as this is available publicly on github, I plan on choosing a fairly standard open source one. This means that for the meantime I tolerate other people using this software, but I still own the IP rights to all the code I wrote.

Notes

This codebase may contain some code snippets from stackoverflow or similar sites. I try to mark all occurences appropriately within the codebase. If you feel like I missed the attribution somewhere, feel free to contact me and I will sort that out.

In case you found this, having never heard of any LU restoration projects before, but are curious as to what has happend in the past years, check out Darkflame Universe or lcdr Universe.

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