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Integrate qvkrt raytracing to fulldome raytracing addon #1
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@jcelerier Hi, did you patch the Qt source code and use it to build the score? I think I've met this problem when I have not correctly patch the Qt source code. maybe try using the patch in this commit for rhi/qrhivulkan.cpp YunmaoLeo/qtbase@932dab2 |
patching Qt won't do it :( we have to work with upstream Qt. I think what we have to do is create the VkDevice ourselves with raytracing enabled and pass it to QRhi::create: https://doc.qt.io/qt-6/qrhivulkaninitparams.html#working-with-existing-vulkan-devices |
@jcelerier Make sense! I may have been thinking this too narrowly. I will start investigate that and solve the issue in a suggested approach. |
got it to work! ddp-2025-07-13_17.05.37.mp4 |
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@jcelerier that's nice! will review that code. |
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This PR roughly integrate qvkrt raytracing to vfx-template.
To enable raytracing feature for vulkan, this ossia/score#1827 should be applied to ossia.