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How can I use the support for VoxelMesherBlocky with VoxelLodTerrain in the new version?
question
#702
opened Sep 12, 2024 by
wuxinfashi687
Proposal: Bounded Field Functions / Premodifiers
enhancement
#696
opened Sep 3, 2024 by
NoTalkOnlyProx
Voxel Module dosen`t use the same convention as GridMap for its orthogonal rotation.
#694
opened Sep 2, 2024 by
Stefotono
An idea regarding vertex reuse on negative sides of the block
enhancement
#689
opened Aug 23, 2024 by
goodsign
Should support for voxel texture weights be replaced with a voxel material ID?
question
#688
opened Aug 22, 2024 by
NoTalkOnlyProx
Erroneous warning from VoxelBlockyType of unspecified variants with no variants
#673
opened Jul 8, 2024 by
Osiris32-and-a-half
Performing edit on VoxelTerrain that hasn't loaded yet silently fails
#661
opened Jun 13, 2024 by
Piratux
VoxelMeshSDF BAKE_MODE_ACCURATE_PARTITIONED does not accurately bake PrismMesh
bug
#659
opened Jun 12, 2024 by
Piratux
Question: Enclosing and texturing underneath isosurface when using transvoxels
question
#647
opened Jun 7, 2024 by
Ladvien
voxel blocky library - going over hard limit causes infinite loop
Reproduction needed
Cannot be fixed until a minimal test project or precise steps that reproduce the issue are provided
#644
opened Jun 5, 2024 by
QueenTurtle
[Tracker] Feature branches
enhancement
tracker
An issue to summarize other issues
#640
opened May 25, 2024 by
Zylann
There is interaction between godot_heightmap_plugin and VoxelLodTerrain?
question
#631
opened May 3, 2024 by
Malkverbena
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