Skip to content

Releases: aardvark-platform/aardvark.rendering

5.5.15

06 Feb 11:52
Compare
Choose a tag to compare
  • updated package FSharp.Data.Adaptive 1.2.19
  • Improved error reporting for buffer creation and updating
  • [Vulkan] Respect export flag for empty buffers
  • [Vulkan] Print detailed memory information when allocation fails (uses VK_EXT_memory_budget if available)
  • [Vulkan] Avoid passing VkExportMemoryAllocateInfo when not exporting memory
  • [Vulkan] Added Device.PrintMemoryUsage()

5.5.14

27 Jan 12:31
Compare
Choose a tag to compare
  • updated dependency FSharp.Data.Adaptive 1.2.19
  • [Vulkan] Changed config location of device chooser to Aardvark cache directory
  • Added DownloadDepth() and DownloadStencil() overloads for IBackendTexture with an explicit target parameter
  • Fixed simpleLighting and stableLight shaders to use ambient term
  • Fixed race conditions with compact buffers and Vulkan image sampler arrays

5.5.13

10 Dec 10:57
Compare
Choose a tag to compare
  • [OpenGL/WPF/ThreadedRenderControl] re-activate classic render control

5.5.12

09 Dec 15:51
Compare
Choose a tag to compare
  • [OpenGL/WPF/ThreadedRenderControl] frame throttle

5.5.11

05 Dec 12:52
Compare
Choose a tag to compare
  • [LodTreeNode] uniforms concurrent access fix

5.5.10

05 Dec 11:52
Compare
Choose a tag to compare
  • [OpenGL/WPF/ThreadedRenderControl] fixed resize

5.5.9

04 Dec 13:51
Compare
Choose a tag to compare
  • [OpenGL/WPF] Threaded rendering control

5.5.8

21 Nov 13:17
Compare
Choose a tag to compare
  • MultiTreeNode: fixed picking

5.5.7

20 Nov 13:07
Compare
Choose a tag to compare
  • LodTreeNode: added MultiTreeNode support

5.5.6

18 Nov 13:37
Compare
Choose a tag to compare
  • [Assimp] Animations: fixed quaternion interpretation