Releases: aardvark-platform/aardvark.rendering
Releases · aardvark-platform/aardvark.rendering
5.5.15
- updated package FSharp.Data.Adaptive 1.2.19
- Improved error reporting for buffer creation and updating
- [Vulkan] Respect export flag for empty buffers
- [Vulkan] Print detailed memory information when allocation fails (uses VK_EXT_memory_budget if available)
- [Vulkan] Avoid passing VkExportMemoryAllocateInfo when not exporting memory
- [Vulkan] Added Device.PrintMemoryUsage()
5.5.14
- updated dependency FSharp.Data.Adaptive 1.2.19
- [Vulkan] Changed config location of device chooser to Aardvark cache directory
- Added DownloadDepth() and DownloadStencil() overloads for IBackendTexture with an explicit target parameter
- Fixed simpleLighting and stableLight shaders to use ambient term
- Fixed race conditions with compact buffers and Vulkan image sampler arrays
5.5.13
- [OpenGL/WPF/ThreadedRenderControl] re-activate classic render control
5.5.12
- [OpenGL/WPF/ThreadedRenderControl] frame throttle
5.5.11
- [LodTreeNode] uniforms concurrent access fix
5.5.10
- [OpenGL/WPF/ThreadedRenderControl] fixed resize
5.5.9
- [OpenGL/WPF] Threaded rendering control
5.5.8
- MultiTreeNode: fixed picking
5.5.7
- LodTreeNode: added MultiTreeNode support
5.5.6
- [Assimp] Animations: fixed quaternion interpretation