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Change the rules of how game objects are updated after sprite's update/deletion #27

Change the rules of how game objects are updated after sprite's update/deletion

Change the rules of how game objects are updated after sprite's update/deletion #27

Workflow file for this run

name: GitHub Actions Build
on: [push, pull_request]
env:
BUILD_TYPE: Release
jobs:
build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows, os: windows-latest }
- { name: Ubuntu, os: ubuntu-latest }
- { name: macOS, os: macos-latest }
steps:
- uses: actions/checkout@v3
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DAGS_BUILD_TOOLS=1 -DAGS_TESTS=1 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel 2
- name: Test
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}}
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: binaries-${{ matrix.platform.name }}
path: |
${{github.workspace}}/build/${{env.BUILD_TYPE}}/ags.exe
${{github.workspace}}/build/ags