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@Aaronontheweb
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Looks like this can't be solved without some major ActorSystem changes:

  1. Task.Result is not supported, which we use in several places (i.e. logger startup)
  2. HashedWheelTimer is not supported;
  3. A number of built-in logging options, i.e. setting console colors, are not supported.

Are these issues that Unity3D or Xamarin users run into also?

@to11mtm
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to11mtm commented Jun 12, 2021

Looks like this can't be solved without some major ActorSystem changes:

1. `Task.Result` is not supported, which we use in several places (i.e. logger startup)

2. `HashedWheelTimer` is not supported;

3. A number of built-in logging options, i.e. setting console colors, are not supported.

Are these issues that Unity3D or Xamarin users run into also?

I recall Xamarin users at least at one point had to work around some of the console color stuff.

There are two major hurdles for Blazor at this time, aside from the little bits like console colors:

I believe Unity3D supports Threads and async/await (although I'm not certain what limitations, if any, exist around them).

@Aaronontheweb
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Some of this will be addressed in #7246

@Aaronontheweb Aaronontheweb deleted the fix/blazor-compat branch January 22, 2025 20:14
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2 participants