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FBM Parallax Clouds for Unity build-in render pipeline.

Build Release

Clouds are using Fractal Brownian Motion and Raymarching prarallax offset method:

anim

Installation

Using git:

Please add the following line to dependencies sections to the package manifest file (Packages/manifest.json).

  • "com.alexmalyutindev.fbm-parallax-clouds": "https://github.com/alexmalyutindev/unity-fbm-clouds.git#latest"

Or, you can add this package using PackageManager Add package from git URL option:

  • https://github.com/alexmalyutindev/unity-fbm-clouds.git#latest

Via NPM Registry:

Please add the following sections to the package manifest file (Packages/manifest.json).

To the scopedRegistries section:

{
  "name": "Alex Malyutin",
  "url": "https://registry.npmjs.com",
  "scopes": [ "com.alexmalyutindev" ]
}

To the dependencies section:

"com.alexmalyutindev.fbm-parallax-clouds": "1.0.0"

References

License

This project is MIT License - see the LICENSE file for details

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FBM Parallax Clouds for Unity build-in render pipeline.

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