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Keyboard
Tony Nguyen edited this page May 11, 2020
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4 revisions
Keyboard Object Class allows for keyboard functionality, this is not a limited object which means you can have an infinite amount of this object per world. Represents the keyboard of a player. It's best if there is only one copy of this object however, as Waterfall.lua is always updating a select amount of instances such as Mouse Object Class.
| Index | Type | Description | Edit Mode |
|---|---|---|---|
| None | None | None | None |
| Parameter | Type | Optional | Description |
|---|---|---|---|
| None | None | None | None |
None
Returns: None
| Argument | Type | Description |
|---|---|---|
| key | String | Key string of the pressed key |
| scancode | String | Scancode string of the pressed key |
| repeated | Boolean | Indicates whether or not this key is a repeat key event |
Triggers when a key on a keyboard is being pressed
| Argument | Type | Description |
|---|---|---|
| key | String | Key string of the pressed key |
| scancode | String | Scancode string of the pressed key |
Triggers when a key on a keyboard is being released
Work in progress wiki!!